I started going through your 'research' and decided that it was so poorly done that I simply could not continue. After only looking at the first entry, I realized that you had not done anything at all except look at the name of the weapon. Obviously, this was done in order to support your case as any extraneous details (also know as
Facts) would not get in your way.
Note: I did not have to '
CHERRY-PICK' any special cases in order to prove how utterly worthless your 'research' is. I simply took the first example on your list for my analysis. Since you have so carefully selected 48 cases that support your agenda and ignored all others, I shall return the favour and ignore the remaining 47 since they are as flawed as the first.
1) The torpedo you have listed is the Spearfish torpedo. I notice that you have conveniently forgotten to note in your chart that the DB2k has
two versions of this weapon.
ID: Name: Name
390 Spearfish Mod 0|20nm
755 Spearfish Mod 1|20nm
2) Again, you have conveniently managed to compare it with the entry that most supports your case, #755.
Unfortunately, the PlayersDb and HUD have this weapon numbered as #390. For the purposes of this discussion, I will compare the exact same weapon from all three databases.
3) For the convenience of those without knowledge of the DB editor, I have attached three images from the three files in question.
HUD-II / H3DB / HCDBPlayersDBDB2kThose unable to differentiate between the three images need to stop reading as you will certainly find the analysis confusing.
4)
Had you bothered to do ANY research, [instead of making superficial allegations and then being becoming the spokesman for them], you would have seen that the fuel ranges are different. You will note that the
PlayersDb value is exactly the same as the HUD-II value.
HUD-II / H3DB / HCDBPlayersDBDB2k5)
Had you bothered to do ANY research, [instead of making superficial allegations and then being becoming the spokesman for them], you would have seen that the torpedo engine used by the
PlayersDb is nearly identical to the HUD engine both in terms of fuel consumption and speed.
HUD-II / H3DB / HCDBPlayersDBDB2kHUD-II / H3DB / HCDBPlayersDBDB2kNow, you asked about how the Maximum firing range was generally calculated for this particular weapon:
The Maximum range that this weapon will travel with the fuel value of 3103 is 40nm at a speed of 48 kts. This means a travel time of approximately 50 minutes. Under the assumption that a target was capable of moving 40kts in evasion, and that the evasion would start immediately upon detection, a firing range of 6nm was calculated.
This assumes that a target will detect the torpedo upon launch and immediately run away at 40kts. At the end of its run, the torpedo is expected to have travelled 40nm while the target is expected to have travelled only 33.3nm + 6nm original separation. Therefore, the torpedo can be assumed to have caught and and engaged the target. Not all weapons are calculated with the same assumptions, but most share similar baselines.
6)
Had you bothered to do ANY research, [instead of making superficial allegations and then being becoming the spokesman for them], you would have found that the sensor used by the
PlayersDb more closely resembles the HUD version in terms of both range, capability, and frequency.
HUD-II / H3DB / HCDBPlayersDBDB2k7)
Had you bothered to do ANY research, [instead of making superficial allegations and then being becoming the spokesman for them and violating a number of this forum's rules in the meanwhile], you would have found that the communications equipment carried by the
PlayersDb version is nearly identical to that carried by the HUD version.
HUD-II / H3DB / HCDBPlayersDBDB2kBe forewarned: Accusations of plagiarism are very serious acts. The commission of such acts on Matrix forums will involve the administration.