 This scenario takes place in the opening days of the war. A group of NATO
supertankers bound for a large European port is caught at sea without escort.

 As the NATO player, your objective is to rendezvous with the tanker group
and escort them to their destination. Your victory conditions consist mainly of
getting the tankers to the port area. Destroying Soviet vessels doesn't effect
your victory level, but you may have to just to survive.

 As the Soviet player, your mission is to locate the tanker group and destroy
a minimum of 3 tankers, with minimal losses to your own forces.

 NATO forces: 2 American DDGs and the possibility of 1 SSN, variable starting
positions, inherent helicopters and Anti-Surface patrols at the major ports.

 Soviet forces: 3 Soviet DDGs and the possibility of up to 2 SSN, variable
starting positions, no air except inherent helicopters.

 I think this game plays better as the Soviet player, but playing the NATO
side should prove interesting.

 This scenario is designed for play in the NACV BattleSet, Harpoon v. 1.1.
 ALT-F1 to start...

Charles Morford (AKA: C.MORFORD2)

Downloaded from Dr. Whos Harpoon Page, filename NACVOILS.

