

Stealth!

This scenario is for the PC version of Harpoon, using the NACV
BattleSet.  It was created on a Tandy 1000 TL/2, using version 1.01
of the Scenario Editor.

Analysis.txt is the text file that breaks down the scenario.  I have 
included it for your convenience, but I would advise that you not read
it until you have played the scenario once, since it will take some of
the surprises away!

I would really like some feedback on this scenario.  Please send any
comments/suggestions/complaints to lam@mozart.cs.colostate.edu.

Thank you, and enjoy!


20 July 1991


Stealth!(Blue)

2.1 Background:  World War III has begun and the Soviets have been
given a great opportunity.  An American F-117A Stealth Fighter has
crash landed in Libya, and the Soviets got to the wreckage first!
They have put it on one of three merchants that are on their way out
of the Med.  The Med carrier group, centered on the Baku, are 
acting as escorts.

2.2 Blue Orders:  Your mission is to block the merchant group from 
getting to Norway, which the Soviets have captured.  Use your forces
to aggressively hunt down any Soviet merchants and warships.

2.3 Intelligence Brief:  Some submarines are known to be heading south
into the Atlantic, but it is not believed that they are south of
Iceland yet.  The carrier group was last spotted making a daring run
through the Straights of Gibraltar.  The British base there has been
destroyed through vicious attacks, and was therefore unable to launch
any strikes against it.

2.4 Victory Conditions:  Minimum - Get the Eisenhower to the Norwegian
Sea and stay on station for at least three hours to strike against 
the Soviet airbase, destroy three merchant ships, and sink two subs.
Total - Sink the Baku, Kalinin, and destroy Orland airbase in Norway.

Stealth! (Red)

2.1 Background:  World War III has begun and the Soviets have been
given a great opportunity.  An American F-117A Stealth Fighter has
crash landed in Libya, and the Soviets got to the wreckage first!
They have put it on one of three merchants that are on their way out
of the Med.  The Med carrier group, centered on the Baku, are 
acting as escorts.

2.2 Red Orders:  Get the Merchant ships to Norway at all costs!  This
is a great intelligence opportunity that must not fail.  You are not
expected to be attacked until you get to the GIUK gap, so be prepared.
Task Group Kalinin is rotating out of the Baltic to clear the way for
you.

2.3 Intelligence Brief: Good news, Comrade!  The nearest U.S. Carrier
not being used in escort duty is just off the American coast.  It is
sailing quickly toward Norway, however, and you must beat it.  There
is a British ASW group operating between Iceland and Britain, but its
composition is unknown.

2.4 Victory Conditions:  Minimum - two of the merchant ships must
reach the Norwegian Sea and be on station for 24 hours, and destroy 50
aircraft.  Total - Damage the capital ship in the ASW group at least
75%, destroy Keflavik air base, and sink a Nimitz-class carrier.

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ANALYZING VICTORY CONDITIONS:

NATO TOTAL VICTORY CONDITION (AND) 1:
   1 Baku carrier must be killed.
NATO TOTAL VICTORY CONDITION (AND) 2:
   1 Orland base must be killed.
NATO TOTAL VICTORY CONDITION (AND) 3:
   1 Kalinin ship must be killed.
NATO MINIMUM VICTORY CONDITION (AND) 1:
   1 Nimitz carrier must be on station for 3 hrs, 0 min
NATO MINIMUM VICTORY CONDITION (AND) 2:
   3 Merchant (USSR) ships must be killed.
NATO MINIMUM VICTORY CONDITION (AND) 3:
   2 subs must be killed.
USSR TOTAL VICTORY CONDITION (AND) 1:
   1 Nimitz carrier must be killed.
USSR TOTAL VICTORY CONDITION (AND) 2:
   1 Keflavik base must be killed.
USSR TOTAL VICTORY CONDITION (AND) 3:
   1 Invincible carrier must be damaged at 75%.
USSR MINIMUM VICTORY CONDITION (AND) 1:
   50 planes must be killed.
USSR MINIMUM VICTORY CONDITION (AND) 2:
   2 Merchant ships must be on station for 24 hrs
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