* Known Harpoon [ANW] Issues

Discuss Harpoon3 and ANW

* Known Harpoon [ANW] Issues

Postby Herman Hum » Sun Aug 10, 2008 7:48 pm

Formation Editor appears empty

Formation Editor appears empty when saved game is opened (Originally reported by ssclark)

1. Run [PDb] Formation Editor appears empty (3.9.3).SCN in GE from UK side
2. Select CVBG group
3. Open Formation Editor [F4]
4. Screen will appear as [PDb] Formation Editor appears empty (3.9.3).gif
5. Save game
6. Open Saved game
7. Screen will appear as [PDb] Formation Editor appears empty 2 (3.9.3).gif
Attachments
[PDb] Formation Editor appears empty 2 (3.9.3).gif
[PDb] Formation Editor appears empty 2 (3.9.3).gif (17.68 KiB) Viewed 51602 times
[PDb] Formation Editor appears empty (3.9.3).gif
[PDb] Formation Editor appears empty (3.9.3).gif (18.62 KiB) Viewed 51599 times
[PDb] Formation Editor appears empty (3.9.3).zip
(110.74 KiB) Downloaded 2190 times
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Sun Aug 10, 2008 7:58 pm

Formation Editor distorted

Formation Editor distorted when saved game is re-opened

1. Run [PDb] Formation Editor distorted (3.9.3).scn in GE from UK side
2. Select CVBG group
3. Open Formation Editor [F4]
4. Modify settings to show Sprint, Cruise, and Random patrol positions as in [PDb] Formation Editor distorted 2 (3.9.3).gif
5. Save game
6. Open saved game
7. Formation editor will appear distorted [PDb] Formation Editor distorted 3 (3.9.3).gif
8. Maximizing and then minimizing Formation Editor will not restore proper proportions and FE cannot be re-sized [PDb] Formation Editor distorted 4 (3.9.3).gif
Attachments
[PDb] Formation Editor distorted 4 (3.9.3).gif
[PDb] Formation Editor distorted 4 (3.9.3).gif (19.68 KiB) Viewed 51584 times
[PDb] Formation Editor distorted 3 (3.9.3).gif
[PDb] Formation Editor distorted 3 (3.9.3).gif (13.93 KiB) Viewed 51578 times
[PDb] Formation Editor distorted 2 (3.9.3).gif
[PDb] Formation Editor distorted 2 (3.9.3).gif (18.89 KiB) Viewed 51582 times
[PDb] Formation Editor distorted (3.9.3).gif
[PDb] Formation Editor distorted (3.9.3).gif (18.62 KiB) Viewed 51578 times
[PDb] Formation Editor distorted (3.9.3).zip
(145.23 KiB) Downloaded 2432 times
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Fri Aug 29, 2008 12:35 am

Unable to enlarge Nav Zone - resolved with alternative function

Once a Nav Zone has been draw, user is unable to enlarge it by adding additional points

1. Load [PDb] Unable to enlarge Nav Zone (3.9.3).scn in SE
2. Select Anchor Point for Aircraft Nav zone
3. Drag Anchor Point to another location on map
4. Additional RefPt of Nav Zone does not appear
5. In H3, movement of Anchor Point would add new RefPts to pre-existing Nav Zone
Attachments
[PDb] Unable to enlarge Nav Zone (3.9.3).zip
(40.35 KiB) Downloaded 2303 times
[PDb] Unable to enlarge Nav Zone (3.9.3).gif
[PDb] Unable to enlarge Nav Zone (3.9.3).gif (2.99 KiB) Viewed 51565 times
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Tue Jan 27, 2009 6:40 pm

Wrong ready time displayed

Aircraft will now show 0:00 for ready time and Unassigned status when ordered to launch (Originally reported by Capitan Piluso)

1. Load [PDb] Wrong ready time displayed (3.9.3).scn in GE with Aircraft Logistics enabled
2. Open Air Ops window and order both aircraft at Aviano to re-arm with 4x AIM-120 loadout
3. Close Air Ops window
4. Re-open Air Ops window and order one aircraft to launch
5. Close Air Ops window
6. Re-open Air Ops window and aircraft will now show 0:00 for ready time and Unassigned
7. [PDb] Wrong ready time displayed (3.9.3).gif
Attachments
[PDb] Wrong ready time displayed (3.9.3).gif
[PDb] Wrong ready time displayed (3.9.3).gif (2.48 KiB) Viewed 51482 times
[PDb] Wrong ready time displayed (3.9.3).zip
(65.46 KiB) Downloaded 2290 times
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu Jan 29, 2009 1:21 am

Country annex nullified

"Every time i attempt to make an alteration to a platform commision dates like the Astute class in the countries tab and then then go to save countries list next time i enter the editor every country that was in the list has been deleted no matter what I try" (Originally reported by Grimtore)

1. Load PlayersDB into Game Editor
2. Modify any entry under Country Annex
3. Save Country List command
4. Create Signature command under Database Menu
5. Exit Game Editor
6. Open up ScenEdit with Country Restriction activated
7. Attempt to insert any unit
8. Country selection list will not appear
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Sat Feb 14, 2009 6:40 am

Auto-defense shoots down own TLAM

SAMs will intercept player's TLAM even though status is Weapons Tight

1. Run [ODb] Auto-defense shoots down own TLAM (3.9.4).scn in GE
2. Fire TLAM strike at red target.
3. Run at 1:1 compression
4. At approximately 12:20, CG will begin firing SAMs to intercept TLAM even though status is Weapons Tight
Attachments
[ODb] Auto-defense shoots down own TLAM (3.9.4).zip
(11.93 KiB) Downloaded 2216 times
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Sat Feb 14, 2009 6:43 am

8 files for 7 Tutorial sessions

8 scenario files exist for 7 Tutorial sessions listed in the Index. The final "Lesson8: Using the Formation Editor" has no instructions.
Attachments
[PDb] 8 files for 7 Tutorial sessions (3.9.4).gif
[PDb] 8 files for 7 Tutorial sessions (3.9.4).gif (3.7 KiB) Viewed 51505 times
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Sat Feb 14, 2009 9:35 pm

32000kt speed

32000kt speed appears in window when cruise or loiter button selected

1. Run [PDb] 32000kt speed (3.9.4).scn in SE with PlayersDB Oct 4 attached
2. Select air group
3. Click F2
4. Click on either Loiter or Cruise speed radio buttons
5. 32000kt speed appears in speed window
Attachments
[PDb] 32000kt speed (3.9.4).zip
(41.81 KiB) Downloaded 2537 times
[PDb] 32000kt speed (3.9.4).gif
[PDb] 32000kt speed (3.9.4).gif (3.95 KiB) Viewed 51478 times
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Sat Feb 14, 2009 9:41 pm

AALog does not match Evaluation

AALog expenditures does not match expenditures reported in post-game Evaluation

1. Load [PDb] AALog does not match Evaluation (3.9.4).sav in SE
2. Immediately resign and see that 74 gun rounds were expended
3. [PDb] AALog does not match Evaluation.txt records 69 Gun Attack engagements
Attachments
[PDb] AALog does not match Evaluation (3.9.4).zip
(82.3 KiB) Downloaded 2309 times
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Sat Feb 14, 2009 9:43 pm

Absolute mission delay time

Mission delay times are calculated (absolutely) from the start of a scenario and not from the time at which they are created (relatively) (Originally reported by DWReese)

1. Run [PDb] Absolute mission delay time (3.9.4).scn in GE for 60 mins game time and pause game
2. Create generic Ground strike mission with 2 hr delay
3. Continue game
4. Ground strike will a launch after 1 more hour elapses instead of two hours from the point at which the mission was created
Attachments
[PDb] Absolute mission delay time (3.9.4).zip
(44.98 KiB) Downloaded 2313 times
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Sat Feb 14, 2009 9:44 pm

AIP Endurance same at Full and Flank speed

Full speed has 343:20hrs, and Flank speed has 343:20hrs, too

1. Run [PDb] AIP Endurance same at Full and Flank speed (3.9.4) in GE
2. AIP sub at Creep speed has endurance of 1030hrs, at Cruise speed has 515hrs, Full speed has 343:20hrs, and Flank speed has 343:20hrs, too

[Edit] Undocumented new feature
http://www.matrixgames.com/forums/tm.asp?m=2132569
Attachments
[PDb] AIP Endurance same at Full and Flank speed (3.9.4).zip
(8.31 KiB) Downloaded 2170 times
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Sat Feb 14, 2009 9:46 pm

AIP endurance shows 4%

Unit display shows endurance at 4% even though it should be at 100%

1. Run [PDb] AIP endurance shows 4% (3.9.4) in GE
2. Unit display shows endurance at 4% even though it should be at 100%

[Edit] Undocumented new feature
http://www.matrixgames.com/forums/tm.asp?m=2132569
Attachments
[PDb] AIP endurance shows 4% (3.9.4).zip
(41.14 KiB) Downloaded 2422 times
[PDb] AIP endurance shows 4% (3.9.4).gif
[PDb] AIP endurance shows 4% (3.9.4).gif (3.04 KiB) Viewed 51474 times
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Sat Feb 14, 2009 9:48 pm

Ammo re-loads mismatch in SE

Ammo re-loads mismatch in SE between Edit Aircraft command and F6 [Air Ops] command

1. Load [PDb] Ammo re-loads mismatch in SE (3.9.4).scn in SE from Russian side
2. Select base
3. Hit F6 command
4. Select Helo
5. Hit Ready command
6. 3 reloads are shown ([PDb] Ammo re-loads mismatch in SE 1 (3.9.4).gif)
7. Close out F6 window

8. Select base
9. Edit -- Unit -- Edit Aircraft command
10. Select Helo
11. Hit Ready command
12. 2 reloads are shown ([PDb] Ammo re-loads mismatch in SE 2 (3.9.4).gif)
Attachments
[PDb] Ammo re-loads mismatch in SE (3.9.4).zip
(31.14 KiB) Downloaded 2317 times
[PDb] Ammo re-loads mismatch in SE 2 (3.9.4).gif
[PDb] Ammo re-loads mismatch in SE 2 (3.9.4).gif (2.97 KiB) Viewed 51470 times
[PDb] Ammo re-loads mismatch in SE 1 (3.9.4).gif
[PDb] Ammo re-loads mismatch in SE 1 (3.9.4).gif (3.18 KiB) Viewed 51475 times
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Sat Feb 14, 2009 9:50 pm

Auto-defense squanders SAMs

SAMs fire even when it is apparent that there is no possible way to intercept SSMs yet player is unable to stop wasting SAMs

1. Run [PDb] Auto-defense squanders SAMs (3.9.4).scn in GE
2. SSMs will approach BB target
3. SA-10 battery fires even when it is apparent that there is no possible way to intercept SSMs before they hit the target yet the player is unable to stop wasting SAMs
Attachments
[PDb] Auto-defense squanders SAMs (3.9.4).zip
(41.91 KiB) Downloaded 2238 times
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Sat Feb 14, 2009 9:51 pm

Binoculars Jammed II

Binoculars/visual sensor can be jammed by electronic counter-measures

1. Run [PDb] Binoculars Jammed II (3.9.4).scn in GE
Attachments
[PDb] Binoculars Jammed II (3.9.4).zip
(38.23 KiB) Downloaded 2380 times
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Harpoon3 Frequently Asked Questions
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