* Known Harpoon [ANW] Issues

Discuss Harpoon3 and ANW

* Known Harpoon [ANW] Issues

Postby Herman Hum » Fri Sep 24, 2010 2:26 am

CTD with XRef Weapons Dump

CTD when Game Editor ordered to perform an XRef Weapons Dump.
Attachments
[PDb] CTD with XRef Dump (3.10).zip
(273 Bytes) Downloaded 142 times
ScenShare Guidelines:

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it
4) Enjoy helping others create them

The PlayersDB - The Harpoon Community's #1 Choice.

Harpoon3 Frequently Asked Questions
Herman Hum
Commander
Commander
 
Posts: 1105
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Fri Sep 24, 2010 2:28 am

Formation patrol loadouts changed

Formation patrol loadouts changed when different aircraft are used as substitutes for other aircraft originally assigned to a particular formation patrol

1. Run [PDb] Formation patrol loadouts changed (3.10).scn in GE
2. Hormone helo launches on Formation Patrol with AT-2 loadout
3. When Hormone lands, AI re-arms a Helix helo with VTT-1 torpedo before launching it to replace Hormone in patrol zone.
4. Helix was originally armed with the same AT-2 loadout used by the Hormone.
Attachments
[PDb] Formation patrol loadouts changed (3.10).zip
(40.62 KiB) Downloaded 140 times
ScenShare Guidelines:

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it
4) Enjoy helping others create them

The PlayersDB - The Harpoon Community's #1 Choice.

Harpoon3 Frequently Asked Questions
Herman Hum
Commander
Commander
 
Posts: 1105
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Fri Sep 24, 2010 2:29 am

Formation patrols revealed

Formation patrols revealed when the base group is attacked.

1. Run [PDb] Formation patrols revealed (3.10).scn in GE for 5 mins
2. Once enemy planes are launched, order SSN to fire on enemy Base Group Icon.
3. Runway and two bogies appear as targets. Even though the Bogies cannot be attacked, they should not appear in the weapons allocation window since this reveals that they are a formation patrol of the group.
Attachments
[PDb] Formation patrols revealed (3.10).zip
(46.65 KiB) Downloaded 150 times
[PDb] Formation patrols revealed (3.10).gif
[PDb] Formation patrols revealed (3.10).gif (6.42 KiB) Viewed 4354 times
ScenShare Guidelines:

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it
4) Enjoy helping others create them

The PlayersDB - The Harpoon Community's #1 Choice.

Harpoon3 Frequently Asked Questions
Herman Hum
Commander
Commander
 
Posts: 1105
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Fri Sep 24, 2010 2:31 am

Groups ignore sensor commands

Groups consisting of units with different individual sensor settings for group members will ignore sensor [F9] commands.

1. Run [PDb] Groups ignore sensor commands (3.10).SCN in GE
2. Display Units and order FFG Tromp and de Ruyter to activate Radar
3. Toggle Display Group
4. Select Group icon and depress F9 hotkey to order all Radar, Sonar, and ECM systems active
5. Tromp and de Ruyter do not activate sonar and ECM. Only Radar is active.
Attachments
[PDb] Groups ignore sensor commands (3.10).zip
(77.17 KiB) Downloaded 125 times
ScenShare Guidelines:

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it
4) Enjoy helping others create them

The PlayersDB - The Harpoon Community's #1 Choice.

Harpoon3 Frequently Asked Questions
Herman Hum
Commander
Commander
 
Posts: 1105
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Fri Sep 24, 2010 2:41 am

Incoming Missiles does not update

"Inc Missiles" display on original target will still show value of 1 even though no missiles are allocated towards it

1. Run [PDb] Incoming Missiles does not update (3.10).scn in GE in SP
2. Fire one AS-6 at a ship and activate missile radar
3. Missile will plot intercept course
4. Select missile and order it to attack the other ship target with F1
5. Missile will re-plot path to intercept second target in SP
6. "Inc Missiles" display on original target will still show value of 1 even though no missiles are allocated towards it
Attachments
[PDb] Incoming Missiles does not update (3.10).zip
(39.05 KiB) Downloaded 133 times
ScenShare Guidelines:

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it
4) Enjoy helping others create them

The PlayersDB - The Harpoon Community's #1 Choice.

Harpoon3 Frequently Asked Questions
Herman Hum
Commander
Commander
 
Posts: 1105
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Fri Sep 24, 2010 2:44 am

Int depth shown at -50m

Sub at -50m is reported being at Int depth when it should be Shallow Depth.

1. Run [PDb] Int depth shown at -50m (3.10).sav in SE with Show All
2. Usually occurs when a sub rises to the depth
Attachments
[PDb] Int depth shown at -50m (3.10).zip
(93.55 KiB) Downloaded 134 times
[PDb] Int depth shown at -50m (3.10).gif
[PDb] Int depth shown at -50m (3.10).gif (6.06 KiB) Viewed 4355 times
ScenShare Guidelines:

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it
4) Enjoy helping others create them

The PlayersDB - The Harpoon Community's #1 Choice.

Harpoon3 Frequently Asked Questions
Herman Hum
Commander
Commander
 
Posts: 1105
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Fri Sep 24, 2010 2:46 am

Intermittent EmCon not displayed

Sonar settings show Active and not originally set Intermittent values

1. Load [PDb] Intermittent EmCon not displayed (3.10).scn in SE from USN Screen side
2. Select F9 Sensor display for DD Manley
3. Sonar settings show Active and not Intermittent [PDb] Intermittent EmCon not displayed 2 (3.10).gif
4. Original settings are: [PDb] Intermittent EmCon not displayed 1 (3.10).gif
Attachments
[PDb] Int depth shown at -50m (3.10).zip
(93.55 KiB) Downloaded 127 times
[PDb] Intermittent EmCon not displayed 2 (3.10).gif
[PDb] Intermittent EmCon not displayed 2 (3.10).gif (9.7 KiB) Viewed 4356 times
[PDb] Intermittent EmCon not displayed 1 (3.10).gif
[PDb] Intermittent EmCon not displayed 1 (3.10).gif (10.71 KiB) Viewed 4351 times
ScenShare Guidelines:

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it
4) Enjoy helping others create them

The PlayersDB - The Harpoon Community's #1 Choice.

Harpoon3 Frequently Asked Questions
Herman Hum
Commander
Commander
 
Posts: 1105
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Fri Sep 24, 2010 2:51 am

Keyboard commands missing

Keyboard short-cut commands missing for functions added by ANW.

1. All H2 menu commands have keyboard short-cuts. New functions added by ANW are missing them.

Window Schemes
Edit --> Scenario Re-build menu & sub-menu commands
Edit --> Batch Re-build menu & sub-menu commands
Attachments
[PDb] Keyboard commands missing (3.10).zip
(11.59 KiB) Downloaded 129 times
[PDb] Keyboard commands missing (3.10).gif
[PDb] Keyboard commands missing (3.10).gif (4.76 KiB) Viewed 4348 times
[PDb] Keyboard commands missing 2 (3.10).gif
[PDb] Keyboard commands missing 2 (3.10).gif (6.86 KiB) Viewed 4348 times
ScenShare Guidelines:

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it
4) Enjoy helping others create them

The PlayersDB - The Harpoon Community's #1 Choice.

Harpoon3 Frequently Asked Questions
Herman Hum
Commander
Commander
 
Posts: 1105
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Fri Sep 24, 2010 2:52 am

Missions do not return WeaponsTight

Missions do not return to WeaponsTight status if the Weapons Free command has been used and then Weapons Tight has been re-engaged manually under the Game Settings menu
Attachments
[PDb] Missions do not return WeaponsTight (3.10).zip
(363 Bytes) Downloaded 136 times
ScenShare Guidelines:

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it
4) Enjoy helping others create them

The PlayersDB - The Harpoon Community's #1 Choice.

Harpoon3 Frequently Asked Questions
Herman Hum
Commander
Commander
 
Posts: 1105
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Fri Sep 24, 2010 2:53 am

Motionless SSK consumes no charge

Diesel submarine consumes no charge when motionless.

1. Load [ANW] Motionless SSK consumes no charge (3.10).SCN in GE from NATO side
2. Order it to zero kts at Intermediate depth
3. Start game.
4. Sub consumes no battery charge while motionless
Attachments
[PDb] Motionless SSK consumes no charge (3.10).zip
(24.97 KiB) Downloaded 139 times
ScenShare Guidelines:

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it
4) Enjoy helping others create them

The PlayersDB - The Harpoon Community's #1 Choice.

Harpoon3 Frequently Asked Questions
Herman Hum
Commander
Commander
 
Posts: 1105
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Fri Sep 24, 2010 2:55 am

Mount sensors unassailable

Sensors specifically assigned to individual mounts are unassailable and cannot be destroyed by ARMs.

1. Run [PDb] Mount sensors unassailable (3.10).scn
2. Order Hornets to fly towards CG Tico
3. Tico will fire SAMs at Hornets
4. SPY-1 radar will not appear on Unit display because they have been specifically added to the mount and are not on a normal sensor mount.
5. Radar cannot be targeted for HARMs

6. Note that this scenario has been built with a specially modified PlayersDB to demonstrate game limitation. Do not attempt to re-build.
Attachments
[PDb] Mount sensors unassailable (3.10).zip
(41.45 KiB) Downloaded 137 times
ScenShare Guidelines:

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it
4) Enjoy helping others create them

The PlayersDB - The Harpoon Community's #1 Choice.

Harpoon3 Frequently Asked Questions
Herman Hum
Commander
Commander
 
Posts: 1105
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Fri Sep 24, 2010 2:57 am

MovieMaker only works with Load Battleset

MovieMaker only works when scenarios are loaded with the Load Battleset function. Scenarios loaded with the Open File command will not generate screenshots.

1. Enable MovieMaker.opt
2. Order screen shot to be taken every 1 second
3. Load and run any file via Open File command in either SE or GE
4. Screen shots will not be taken
5. Load and run any file via Load Battleset command and screen shots are taken
Attachments
[PDb] MovieMaker only works with Load Battleset (3.10).zip
(472 Bytes) Downloaded 149 times
ScenShare Guidelines:

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it
4) Enjoy helping others create them

The PlayersDB - The Harpoon Community's #1 Choice.

Harpoon3 Frequently Asked Questions
Herman Hum
Commander
Commander
 
Posts: 1105
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Fri Sep 24, 2010 3:04 am

Opening multiple ViCond windows

It is possible to open multiple ViCond windows in ScenEdit.
Attachments
[PDb] Opening multiple ViCond windows (3.10).zip
(14.26 KiB) Downloaded 136 times
[PDb] Opening multiple ViCond windows (3.10).gif
[PDb] Opening multiple ViCond windows (3.10).gif (14.15 KiB) Viewed 4355 times
ScenShare Guidelines:

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it
4) Enjoy helping others create them

The PlayersDB - The Harpoon Community's #1 Choice.

Harpoon3 Frequently Asked Questions
Herman Hum
Commander
Commander
 
Posts: 1105
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Fri Sep 24, 2010 3:11 am

Nuke sub tries to re-charge

After 30min, Error message will appear saying that the Nuclear submarine is trying to re-charge

1. Run [PDb] Nuke sub tries to re-charge (3.10).SCN in GE from UK side
2. After 30min, Error message will appear [PDb] Nuke sub tries to re-charge (3.10).GIF
3. Scenario was originally built with a database that had battery charge on a nuclear submarine.
4. Since then, the database has been revised and the battery charge removed. Evidently, ScenEdit is unable to remove this vestigal feature from the unit
Attachments
[PDb] Nuke sub tries to re-charge (3.10).zip
(131.5 KiB) Downloaded 143 times
[PDb] Nuke sub tries to re-charge (3.10).gif
[PDb] Nuke sub tries to re-charge (3.10).gif (3.08 KiB) Viewed 4350 times
ScenShare Guidelines:

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it
4) Enjoy helping others create them

The PlayersDB - The Harpoon Community's #1 Choice.

Harpoon3 Frequently Asked Questions
Herman Hum
Commander
Commander
 
Posts: 1105
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Fri Sep 24, 2010 3:11 am

Revised group names not saved in MP

Revised group names not saved in MP if they are changed from the original name.

1. Change the name of any base in an MP match
2. Save game
3. Re-open game in new match.
4. Name will not be changed
Attachments
[PDb] Revised group names not saved (3.10).zip
(365 Bytes) Downloaded 151 times
ScenShare Guidelines:

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it
4) Enjoy helping others create them

The PlayersDB - The Harpoon Community's #1 Choice.

Harpoon3 Frequently Asked Questions
Herman Hum
Commander
Commander
 
Posts: 1105
Joined: Wed Oct 25, 2006 1:32 am

PreviousNext

Return to H3 General discussion

Who is online

Users browsing this forum: No registered users and 0 guests

cron