* Known Harpoon [ANW] Issues

Discuss Harpoon3 and ANW

* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu Sep 23, 2010 9:47 pm

StrikeTakover unable to repeat

Helo will launch and take over a few facilities then get hung up trying to intercept another one before returning to base when out of fuel. After re-fueling, helo will not re-launch on mission even though mission has additional targets and has not expired

1. Load [PDb] StrikeTakover unable to repeat (3.10).SCN in GE
2. Select all Red units and create specific Ground Strike mission with StrikeTakeover behaviour enabled and assign lone helo
3. Start scenario
4. Helo will launch and take over a few facilities then get hung up trying to intercept another one before returning to base when out of fuel
5. After re-fueling, helo will not re-launch on mission even though mission has additional targets and has not expired
6. Examination of mission in editor will show that many Targets with Unknown Destinations exist
7. [PDb] StrikeTakover unable to repeat (3.10).gif
Attachments
[PDb] StrikeTakeover unable to repeat (3.10).zip
(72.28 KiB) Downloaded 132 times
[PDb] StrikeTakeover unable to repeat (3.10).gif
[PDb] StrikeTakeover unable to repeat (3.10).gif (9.89 KiB) Viewed 3664 times
ScenShare Guidelines:

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it
4) Enjoy helping others create them

The PlayersDB - The Harpoon Community's #1 Choice.

Harpoon3 Frequently Asked Questions
Herman Hum
Commander
Commander
 
Posts: 1110
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu Sep 23, 2010 9:48 pm

Sub Mission launch failure

When sub is detected, helos will not launch on their own volition in order to prosecute the sub

1. Load [PDb] Sub Mission launch failure (3.10).scn in GE
2. Run from side 3
3. AI controlled platforms will detect and launch Sub Strike mission to prosecute target
4. Re-load scenario and run from Side One
5. Re-create plotted path for airborne helo over Ref pt so that it will detect sub with MAD
6. Set up generic SubStrike mission for helos aboard ship
7. Run scenario
8. When sub is detected, helos will not launch on their own volition in order to prosecute the sub
Attachments
[PDb] Sub Mission launch failure (3.10).zip
(22.79 KiB) Downloaded 117 times
ScenShare Guidelines:

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it
4) Enjoy helping others create them

The PlayersDB - The Harpoon Community's #1 Choice.

Harpoon3 Frequently Asked Questions
Herman Hum
Commander
Commander
 
Posts: 1110
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu Sep 23, 2010 9:49 pm

Sub on ASW will not engage ship

Sub on ASW mission will be detected and can be chased all day by the ship at all ranges without ever being fire upon

1. Load [PDb] Sub on ASW will not engage ship (3.10).scn in GE
2. Order ship to activate sonar and plot path around the Sub Nav zone
3. Sub on ASW mission will be detected and can be chased all day by the ship at all ranges without ever being fire upon
4. If sub mission is changed to ASuW, the ship is always engaged. Therefore, it is not a problem with sensors, but is a problem with the mission.
Attachments
[PDb] Sub on ASW will not engage ship (3.10).zip
(27.51 KiB) Downloaded 136 times
ScenShare Guidelines:

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it
4) Enjoy helping others create them

The PlayersDB - The Harpoon Community's #1 Choice.

Harpoon3 Frequently Asked Questions
Herman Hum
Commander
Commander
 
Posts: 1110
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu Sep 23, 2010 9:50 pm

Subs self-immobilized

Subs will move to patrol positions, engage enemy subs, and then stop and take no further action even though additional contacts are detected

1. Run [PDb] Subs self-immobilized (3.10).scn in SE from Neutral side with Show All enabled
2. NATO subs will move to patrol positions, engage Red subs, and then stop and take no further action even though additional contacts are detected
Attachments
[PDb] Subs self-immobilized (3.10).zip
(16.25 KiB) Downloaded 122 times
ScenShare Guidelines:

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it
4) Enjoy helping others create them

The PlayersDB - The Harpoon Community's #1 Choice.

Harpoon3 Frequently Asked Questions
Herman Hum
Commander
Commander
 
Posts: 1110
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu Sep 23, 2010 9:52 pm

Surface groups broken up

Surface groups are broken up into individual units when scenario is re-built by SE

1. Load [PDb] Surface group broken up (3.10).scn in SE
2. Re-build scenario
3. UK TFs break up into individual ships
4. Save file
5. Re-open file in GE from UK side
6. TFs re-form only when the game starts
Attachments
[PDb] Surface groups broken up (3.10).zip
(47.66 KiB) Downloaded 135 times
ScenShare Guidelines:

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it
4) Enjoy helping others create them

The PlayersDB - The Harpoon Community's #1 Choice.

Harpoon3 Frequently Asked Questions
Herman Hum
Commander
Commander
 
Posts: 1110
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu Sep 23, 2010 9:54 pm

Unarmed sub captures CVN

Unarmed sub captures CVN from underwater

1. Run [PDb] Unarmed sub captures CVN (3.10).scn in GE from Observer side
2. Watch as unarmed sub captures CVN
Attachments
[PDb] Unarmed sub captures CVN (3.10).zip
(48.6 KiB) Downloaded 111 times
ScenShare Guidelines:

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it
4) Enjoy helping others create them

The PlayersDB - The Harpoon Community's #1 Choice.

Harpoon3 Frequently Asked Questions
Herman Hum
Commander
Commander
 
Posts: 1110
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu Sep 23, 2010 9:55 pm

Unarmed units not engaged

Submarine will move into a field of supertankers, clearly identify them as hostile via sonar and periscope, and refuse to engage

1. Run [PDb] Unarmed units not engaged (3.10).scn in GE from Neutral side
2. Submarine will move into a field of supertankers, clearly identify them as hostile via sonar and periscope, and refuse to engage.
Attachments
[PDb] Unarmed units not engaged (3.10).zip
(25.18 KiB) Downloaded 129 times
ScenShare Guidelines:

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it
4) Enjoy helping others create them

The PlayersDB - The Harpoon Community's #1 Choice.

Harpoon3 Frequently Asked Questions
Herman Hum
Commander
Commander
 
Posts: 1110
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu Sep 23, 2010 9:58 pm

Unit postures corrupted

Units in pre-3.10 scenarios that did not report their positions to the player now do so in 3.10 Postures are corrupted

1. Load [PDb] Unit postures corrupted (3.10).scn in GE
2. Run from NATO side for 30 game minutes
3. SS Rahav and SS Gal will report their positions to the player. This does not happen in pre-3.10 versions and was not how the scenario was originally written.
Attachments
[PDb] Unit postures corrupted (3.10).zip
(124.6 KiB) Downloaded 110 times
ScenShare Guidelines:

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it
4) Enjoy helping others create them

The PlayersDB - The Harpoon Community's #1 Choice.

Harpoon3 Frequently Asked Questions
Herman Hum
Commander
Commander
 
Posts: 1110
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu Sep 23, 2010 10:00 pm

Weapons always free in MP

Weapons tight works for solitaire, but is ignored in MP under all circumstances

1. Load [PDb] Weapons always free in MP (3.10).scn in MP
2. Select NATO side
3. Ensure both boxes de-selected under Rules of Engagement
4. Ensure that Weapons are Tight
5. Start scenario
6. Mission will engage Soviet SSM strike under all circumstances
7. Player will be unable to restrict SAM launches
Attachments
[PDb] Weapons always free in MP (3.10).zip
(88.39 KiB) Downloaded 111 times
[PDb] Weapons always free in MP (3.10).gif
[PDb] Weapons always free in MP (3.10).gif (2.04 KiB) Viewed 3695 times
ScenShare Guidelines:

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it
4) Enjoy helping others create them

The PlayersDB - The Harpoon Community's #1 Choice.

Harpoon3 Frequently Asked Questions
Herman Hum
Commander
Commander
 
Posts: 1110
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu Sep 23, 2010 10:02 pm

Time compression drops to 1s

Appearance of staff message windows cause time compression to revert to 1:1 regardless of the actual 1:1 box being checked or not

1. Appearance of staff message windows cause time compression to revert to 1:1 regardless of the actual 1:1 box being checked or not
Attachments
[PDb] Time compression drops to 1s (3.10).zip
(352 Bytes) Downloaded 103 times
ScenShare Guidelines:

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it
4) Enjoy helping others create them

The PlayersDB - The Harpoon Community's #1 Choice.

Harpoon3 Frequently Asked Questions
Herman Hum
Commander
Commander
 
Posts: 1110
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu Sep 23, 2010 10:04 pm

Plotted mission will not fire

Order ships to sail right up to enemy ships and they will not fire on you as they are on plotted mission

1. Load [PDb] Plotted mission will not fire (3.10).SCN in GE
2. Select side One
3. Order ships to sail right up to enemy ships and they will not fire on you as they are on plotted mission
4. Save game at any point and check with SE to see that enemy ships have also positively identified you as hostile, yet will not fire
Attachments
[PDb] Plotted mission will not fire (3.10).zip
(20.5 KiB) Downloaded 115 times
ScenShare Guidelines:

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it
4) Enjoy helping others create them

The PlayersDB - The Harpoon Community's #1 Choice.

Harpoon3 Frequently Asked Questions
Herman Hum
Commander
Commander
 
Posts: 1110
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Fri Sep 24, 2010 2:16 am

5-Plane strike groups form

5-plane strike groups will launch and form up for strike even though focused strike has been disabled for the Mission

1. Run [PDb] 5-Plane strike groups form (3.10).scn in GE
2. 4 groups consisting of 5 planes per group will launch and form up for strike even though focused strike has been disabled for the Mission
Attachments
[PDb] 5-Plane strike groups form (3.10).zip
(45.64 KiB) Downloaded 112 times
ScenShare Guidelines:

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it
4) Enjoy helping others create them

The PlayersDB - The Harpoon Community's #1 Choice.

Harpoon3 Frequently Asked Questions
Herman Hum
Commander
Commander
 
Posts: 1110
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Fri Sep 24, 2010 2:19 am

All missions go WeaponsFree

All missions (even delayed ones) go WeaponsFree when the WeaponsFree command is issued
Attachments
[PDb] All missions go WeaponsFree (3.10).zip
(305 Bytes) Downloaded 127 times
ScenShare Guidelines:

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it
4) Enjoy helping others create them

The PlayersDB - The Harpoon Community's #1 Choice.

Harpoon3 Frequently Asked Questions
Herman Hum
Commander
Commander
 
Posts: 1110
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Fri Sep 24, 2010 2:21 am

ARMs allocated to ineligible target

Weapon Allocation window will allow you to allocate weapons, but they will not launch because weapon cannot engage target due to inability to track the specific radar frequency

1. Run [PDb] ARMs allocated to ineligible target (3.10).scn in GE
2. Launch Tornado bomber
3. Attempt to launch ALARM at radar site
4. Weapon Allocation window will allow you to allocate weapons, but ARMs will not launch because weapon cannot engage target due to inability to track the specific radar frequency.
Attachments
[PDb] ARMs allocated to ineligible target (3.10).zip
(45.25 KiB) Downloaded 129 times
ScenShare Guidelines:

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it
4) Enjoy helping others create them

The PlayersDB - The Harpoon Community's #1 Choice.

Harpoon3 Frequently Asked Questions
Herman Hum
Commander
Commander
 
Posts: 1110
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Fri Sep 24, 2010 2:24 am

CTD for Batch rebuild from list

CTD when Batch Rebuild --> From ScenList.ini command is selected and files are not found.
Attachments
[PDb] CTD for Batch rebuild from list (3.10).zip
(329 Bytes) Downloaded 135 times
ScenShare Guidelines:

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it
4) Enjoy helping others create them

The PlayersDB - The Harpoon Community's #1 Choice.

Harpoon3 Frequently Asked Questions
Herman Hum
Commander
Commander
 
Posts: 1110
Joined: Wed Oct 25, 2006 1:32 am

PreviousNext

Return to H3 General discussion

Who is online

Users browsing this forum: Yahoo [Bot] and 2 guests