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Posted:
Tue Nov 27, 2012 7:55 am
by Herman Hum
CTD changing map size III
CTD occurs after changing size of tactical map, saving, and then re-loading scenario.
1. Start GE and uncheck "Apply Default Window Scheme"
2. Load [PDb] CTD changing map size III (3.11).scn in GE
3. Reduce lower border of Tactical map so that it is as close as possible to the top border
4. Save scenario
5. Attempt to load saved scenario
6. CTD
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Posted:
Tue Nov 27, 2012 7:57 am
by Herman Hum
CTD changing map size IV
CTD occurs when maximizing tactical map size.
1. Start GE and uncheck "Apply Default Window Scheme"
2. Load [PDb] CTD changing map size IV (3.11).scn in GE
3. Maximize Tactical window
4. CTD
![Post Post](./styles/prosilver/imageset/icon_post_target.gif)
Posted:
Tue Nov 27, 2012 7:59 am
by Herman Hum
CTD Invalid (____) in MP
Session will crash with error message stating: "Invalid (Unit/Sensor/Mission)"
1. Run [PDb] CTD Invalid (____) in MP (3.11).SCN on MP server
2. Attempt to start game session
3. Session will crash with error message stating: "Invalid (Unit/Sensor/Mission)"
4. On rare occasions, session will start
5. Crash message can vary even when re-starting same scenario
![Post Post](./styles/prosilver/imageset/icon_post_target.gif)
Posted:
Tue Nov 27, 2012 8:00 am
by Herman Hum
CTD upon Bearing-Only-Launch
CTD upon Bearing-Only-Launch of any weapons
1. Run [PDb] CTD upon Bearing-Only-Launch (3.11).SCN in GE
2. Fire torpedoes at RefPt Torp
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Posted:
Tue Nov 27, 2012 8:02 am
by Herman Hum
CTD while drawing new map III
CTD while drawing new map III
1. Run [PDb] CTD while drawing new map III (3.11).scn in GE
2. Attempt to draw new tactical map with F10 that encompasses sub and base in full window mode
3. Maximize new window
4. CTD
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Posted:
Tue Nov 27, 2012 8:04 am
by Herman Hum
Game Map shrinks instead of moving
Game Map shrinks in size instead of moving when player tries to re-position it
1. Load [PDb] Game Map shrinks instead of moving (3.11).SCN in GE
2. Attempt to re-position Game Map to lower right hand corner
3. Game Map will reduce in size but not move
![Post Post](./styles/prosilver/imageset/icon_post_target.gif)
Posted:
Tue Nov 27, 2012 8:05 am
by Herman Hum
Helo stranded by mountains
Helos will be stranded when they cannot fly over the mountains. They will never run out of fuel nor can they return to any base.
1. Load [PDb] Helo stranded by mountains (3.10).SCN into GE
2. Select CVN and create a Ferry mission.
3. Assign 12x MD 500 Defender helos to mission and start.
4. Helos will be stranded when they cannot fly over the mountains.
5. They will never run out of fuel nor can they return to any base.
![Post Post](./styles/prosilver/imageset/icon_post_target.gif)
Posted:
Tue Nov 27, 2012 8:07 am
by Herman Hum
Map constantly shrinks
Map constantly shrinks every time it is maximized and then minimized
1. Load [PDb] Map constantly shrinks (3.11).SCN in GE
2. Maximize then minimize Game Map repeatedly
3. Map shrinks in size with every iteration
![Post Post](./styles/prosilver/imageset/icon_post_target.gif)
Posted:
Tue Nov 27, 2012 8:08 am
by Herman Hum
StrikeTakeover no longer functions
Helo will no longer launch and perform StrikeTakeover mission against one or two facilities
1. Load [PDb] StrikeTakeover no longer functions (3.11).SCN in GE
2. Create generic Ground Strike mission with PDb-HHH-StrikeTakeover behavior enabled and assign lone helicopter to it
3. Start scenario
4. Helo will no longer launch and perform StrikeTakeover mission against one or two facilities
5. Helo was able to capture some facilities under v3.10.1
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Posted:
Tue Nov 27, 2012 8:09 am
by Herman Hum
WeaponStatusLogs always active II
Weapons Status AALogs are always active even if AALogs have been disabled by the Config Launcher
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Posted:
Fri Nov 30, 2012 5:30 am
by Herman Hum
ASW Mission will not engage TLAM
ASW Mission will not engage TLAM
1. Load [PDb] ASW Mission will not engage TLAM (3.10).SCN into GE
2. Create ASW Mission with 4 RefPts and Active radar
3. Assign CG Anzio to Mission
4. Run scenario and watch as CG shoots down TLAM in ANW, but not in HUE regardless of the Rules of Engagement settings
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Posted:
Thu Feb 07, 2013 11:14 am
by Herman Hum
MP RefPts cannot be removed
MP RefPts cannot be removed from an AI mission
1. Load [PDb] MP RefPts cannot be removed (3.94).SCN into MP session
2. Create support mission with three widely spaced reference points in a triangular pattern
3. Assign 1 aircraft to the mission
4. Run and watch as aircraft moves between the three RefPts
5. Select one RefPt and Edit Mission
6. Remove RefPt from the mission
7. Aircraft will continue to move between the three RefPts as before
![Post Post](./styles/prosilver/imageset/icon_post_target.gif)
Posted:
Thu Feb 07, 2013 11:15 am
by Herman Hum
Control wires do not regenerate
Torpedo control wires do not regenerate after initial use
1. Load [ANW] Control wires do not regenerate (3.11).SCN in game
2. Ensure Datalinks are enabled for the map
3. Run game and fire torpedoes at any targets
4. First four torpedoes will appear with guidance wires enabled. Subsequent torpedoes will never have wire guidance
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Posted:
Tue May 14, 2013 11:41 pm
by Herman Hum
Aircraft removed in MP
Aircraft are incorrectly removed in MP
1. Start 1stBlood.SCN in MP server from Strike side
2. Error message received: "Invalid Landed Aircraft removed"
3. This does not happen in solitaire
![Post Post](./styles/prosilver/imageset/icon_post_target.gif)
Posted:
Sun May 26, 2013 2:57 am
by Herman Hum
CTD when SE ordered to Re-build all Units
CTD when SE ordered to Re-build all Units
1. Load [PDb] CTD when SE ordered to Re-build all Units (3.11.1).scn into SE
2. Issue Re-build All Units command
3. CTD