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* Known Harpoon [ANW] Issues

PostPosted: Fri Sep 24, 2010 3:13 am
by Herman Hum
Side disappears when another side deleted

When one side is deleted, no other side appears as the default.

1. [PDb] Side disappears when another side deleted (3.10).scn in SE
2. Delete Red side and hit OK
3. Remaining side Blue does not appear by default

* Known Harpoon [ANW] Issues

PostPosted: Fri Sep 24, 2010 3:15 am
by Herman Hum
Timed out message

MP session will eject players that 'time-out' and do not respond within 30 seconds

1. MP session will eject players that 'time-out' and do not respond within 30 seconds
2. This occurs even for players with high-speed connections due to scenario size
3. [PDb] Timed out message (3.10).gif

* Known Harpoon [ANW] Issues

PostPosted: Fri Sep 24, 2010 3:17 am
by Herman Hum
TLAM nukes will not reload

TLAM nukes will not reload even if there are no other weapons aboard.

* Known Harpoon [ANW] Issues

PostPosted: Fri Sep 24, 2010 7:02 am
by Herman Hum
Hangar overload

It is possible to land many more aircraft than the hangar capacity allows.

* Known Harpoon [ANW] Issues

PostPosted: Sun Sep 26, 2010 6:42 pm
by Herman Hum
SSGN launches prematurely

Wave of missiles can be seen passing SE of formation due to SSGN firing at an inexactly located target

1. Run [ANW] SSGN launches prematurely (3.10).scn in GE at 1:1 compression from NATO side
2. Launch Hawkeye, activate radar, and order it to climb to maximum altitude
3. Wave of missiles can be seen passing SE of formation due to SSGN firing at an inexactly located target

* Known Harpoon [ANW] Issues

PostPosted: Wed Sep 29, 2010 9:14 pm
by Herman Hum
CTD caused by TALD engagement

Firing entire mount of guns at a TALD decoy results in an Unhandled exception error crashing the game

1. Start [PDb] CTD caused by TALD engagement (3.10).SCN in GE
2. As TALD fly towards BCGN, pause the game once they missiles are within gun range
3. Fire entire mount of guns at a TALD
4. Unhandled exception error crashes game

* Known Harpoon [ANW] Issues

PostPosted: Thu Sep 30, 2010 4:31 pm
by Herman Hum
Air group stuck at waypoint

Air group will reaches a RefPt and then loiter thereby unable to proceed further along plotted path

1. Run [PDb] Air group stuck at waypoint (3.10).SCN in GE
2. Launch group of four Hornets
3. Once airborne, order the group to Low altitude (31m)
4. Plot path for group to RefPt 1 then RefPt 2
5. Save game
6. Open saved game and allow group to fly along the plotted path
7. Once group reaches RefPt 1, it will loiter and be unable to continue

* Known Harpoon [ANW] Issues

PostPosted: Sun Oct 17, 2010 7:50 am
by Herman Hum
CTD due to Server Name

A user logging on with a Player name that matches the Server name will cause the Server to hang with the "Waiting for Server to respond" message. When quit is selected, server will crash. (Originally reported by Anthony Gilroy)

* Known Harpoon [ANW] Issues

PostPosted: Tue Nov 23, 2010 9:18 am
by Herman Hum
Depth change immobilizes sub

Depth change immobilizes sub

1. Run [PDb] Depth change immobilizes sub (3.10).SCN in GE
2. Plot course for SSN Seawolf at 35kts and -10m
3. Unpause game
4. Allow sub to move a mile or so and then order it to the surface
5. Sub comes to the surface stops moving even though the database specifies a max speed of 20kts at 0m

* Known Harpoon [ANW] Issues

PostPosted: Thu Dec 23, 2010 5:15 am
by Herman Hum
Buoys appear without range rings

Some buoys deploy normally with associated range rings while others do not

1. Load [PDb] Buoys appear without range rings (3.10).scn in GE
2. Assign path for air group
3. Order it to lay a string of buoys
4. Some buoys deploy normally with associated range rings while others do not

* Known Harpoon [ANW] Issues

PostPosted: Fri Dec 24, 2010 8:23 am
by Herman Hum
Helos refuse loiter command

Group will ignore Loiter throttle command and continue at Cruise speed

1. Run [PDb] Helos refuse loiter command (3.10).SCN in GE
2. Plot path for helo group to RefPt
3. Once group is in motion, order it to Loiter
4. Group will ignore Loiter throttle command and continue at Cruise speed

* Known Harpoon [ANW] Issues

PostPosted: Tue Feb 08, 2011 10:02 pm
by Herman Hum
CTD during missile engagement

CTD with Unhandled Exception Error after reporting: W303 Sea Dart Mod 2 has acquired its target: W292 Sandbox [Originally reported by Arska]

1. Run [ODb] CTD during missile engagement (3.10).SAV in GE
2. Game will CTD with Unhandled Exception Error after reporting: W303 Sea Dart Mod 2 has acquired its target: W292 Sandbox

* Known Harpoon [ANW] Issues

PostPosted: Sat Feb 12, 2011 11:24 pm
by Herman Hum
Message missing in MP

Player message appears in solitaire play but not when run in MP

1. Run [PDb] Message missing in MP (3.10).SCN in GE from UK side
2. After 8 hrs, player will receive a message stating: "Contact report: Belgrano reported at Latitude -55 deg, -20 min; Longitude -59 deg, -42 min."
3. Run [PDb] Message missing in MP (3.10).SCN in MP from UK side
4. Message never appears.

* Known Harpoon [ANW] Issues

PostPosted: Sun Mar 20, 2011 7:07 am
by Herman Hum
CTD logging onto MP Server

MP server will crash whenever an outside computer attempts to log on and enter the lobby (Originally reported by Ron Belcher)

1. Set up an MP server with any database
2. Attempt to log into the lobby from an external computer
3. Server will report a "Unhandled exception" error and crash
4. The same server computer can act as client and will successfully log into itself with either IP or 127.0.0.1 direct access
5. Exact same settings and computers will function properly if the MP server is set up with v394

* Known Harpoon [ANW] Issues

PostPosted: Sat Apr 09, 2011 10:41 am
by Herman Hum
CTD FileStream error in MP

Server will go into continuous loop trying to save game until it crashes (Originally reported by Ryan Anderson)

1. Start up MP server with autosave enabled
2. Log onto MP server
3. Create session named, "HH vs Ryan 4-8 2/"
4. Select any scenario and begin
5. Server will go into continuous loop trying to save game until it crashes