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* Known Harpoon [ANW] Issues

PostPosted: Sun Nov 26, 2006 5:26 am
by Herman Hum
Here is a partial list of known 'Bugs' for Harpoon [Advanced Naval Warfare]. Not all the behaviours described below are 'bugs'. Some are simply an explanation of how the game or scenario editor works. Anomalies were reported by many various Harpoon players.

If anyone believes that a particular bug has been fixed or is in error, please feel free to notify us so that this list can be amended. This first message is the list of Current Issues is updated on a regular basis.

Please note: This list is not meant as criticism of an excellent and enjoyable game. The sole purpose of this list is to inform players of currently known issues.

ONLY BUG/ISSUE POSTS WILL BE ADDED TO THIS THREAD - ANYTHING ELSE WILL BE DELETED!!! - IR
  1. AAA fire

      AAA guns are not limited by the altitude of the target and can even shoot down satellites.
  2. Automatic contact classification

      The true type classification of a contact is automatically revealed when it is designated hostile by the hotkey.

  3. Group Nav Zone Settings

      The Nav Zone settings for a Group are not adopted by the individual units forming that Group. i.e. If you order a TF to avoid Ship Threat Zone [A], the Group icon will avoid the Threat Zone but the individual ships of the Group will sail into the Threat Zone.

      Work-around solution: Set the Nav Zone parameters for each unit individually.

  4. Subs in groups

      Subs joined with groups are automatically assigned a formation patrol zone on the ASW axis that cannot be changed or modified.
  5. Hangar overload

      It is possible to land many more aircraft than the hangar capacity allows.
  6. AI inside Minimum Launch Range

      If an AI unit finds itself inside the Minimum Launch Range of its weapons, it is unable to move away in order to fire its weapons.
  7. MAD contact for ground facilities

      The MAD detector is able to detect ground facilities.
  8. ARMs cause planes to hang

      Aircraft armed with Anti-Radiation Missiles and bombs will continue to hang over a target once the bombs are released if they have not fired their ARMs. This will occur even if ARMs cannot be fired at the target in question.
  9. Opening 3.6.3 scen causes crash

      Opening this scenario in ANW causes Crash. Scenario opens and runs fine in H3.6.3
  10. Ready times go wild when AI Formation Air Patrols activated

      Ready times go wild when AI Formation Air Patrols activated. This does not appear when the AI option is not enabled.
  11. All ammo not available

      300 rounds of ammo are shown, but only 44 are offered for fire allocation.
  12. Plane ignores Nav Zone

      Plane totally ignores Nav Zone
  13. Mission ignores target list

      Targets not restricted to target list for mission.
  14. Weapon ignores range limitation

      Weapon sometimes ignores range limitation and fires on targets outside of the range set by the Database. This can sometimes result in guns hitting targets 100s of miles away. Often, it occurs when the target is vaguely detected.
  15. Hidden units can be destroyed without detection

      When hidden units are part of a group, attacks on the Group Icon can destroy the hidden units without the need to ever detect them.
  16. Units out of range can be destroyed

      Units out of range can be destroyed if they are part of a group.
  17. Sonobuoy deployment altitude

      Sonobuoys can be deployed at any altitude.
  18. Ground units attacked by Ship Strike mission

      Units assigned to Ship Strike missions will attack ground facilities.
  19. Ships attacked by Ground Strike mission

      Units assigned to Ground Strike missions will attack ships.
  20. Active sonobuoys dropped passively

      Sonobuoys with active-only sonar systems are dropped in passive mode even when the "Drop Active Sonobuoy" hotkey is depressed.
  21. Max launch speed restriction

      When a unit is travelling faster than the Maximum Allowable Launch Speed of the weapons it is carrying and tries to fire them, the weapon allocation table appears and the player is mistakenly given the choice of firing the weapon. The window no longer displays a warning message and restricts player from attempts to fire.
  22. Hellfire do not launch in ODb

      Hellfire missiles will not launch even though they appear in the weapons allocation window.
  23. CTD when Database button is depressed

      When playing Multi-player games, scenarios will sometimes crash to the desktop when the Database button has been depressed.

      [Edit] With the Patch 3.9.0 release, this issue no longer results in CTD. However, it is still erroneous.
  24. Mission fails to navigate without Full throttle setting

      Aircraft without a "Full speed" throttle setting in the database are fully functional under manual control, but are unable to calculate a path to their targets under AI control.
  25. Planes directly inserted ignore target list

      Planes directly inserted ignore targets listed in strike missions. However, planes that launch on those same strike missions will obey the target strike list and not attack any target not on the list.
  26. Protect ViCond doesn't evaluate properly

      Protect ship Victory Condition does not evaluate properly.
  27. Game ends abruptly

      When playing Multi-player games, scenarios will end at incorrect times. One side gets a message that it has not fulfilled the ViConds and has lost. He is then kicked from the game even though there is plenty of time remaining. This occurs more often during "high" time compression rate (1:60+).
  28. Altitude mis-match between Group and units

      Units and Group icons show different altitude values in SE.
  29. ASW/WH torps tracking wrong targets

      WH/ASW torps tracking targets they cannot hit.
  30. Min engine altitude ignored

      Min engine altitude ignored for Trident SLBM. Missile can be launched from a depth deeper that allowed by the engine parameters.
  31. SSM Altitude crash

      Land-based SSMs appear to crash into the surface after launch and ignore their cruise altitude.
  32. TALD materialize at wrong point

      When firing lots of missiles i.e. TALD, the missiles all originate from the same point even when the plane moves away.
  33. Time compression causes miss

      Higher time compression creates automatic miss.
  34. Weapon Max Launch Speed ignored

      Weapons ignore Maximum Launch Speed set in database.
  35. Phantom air group

      Phantom air group.
  36. Re-Charge at Int depth

      Subs are reported to be re-charging batteries at Intermediate depth, but it is not known if charge levels actually increase.
  37. Ammo dumps emptied

      Ammo dumps in all ODb scenarios have been emptied of weapons for aircraft.
  38. Ground targets re-engaged prematurely

      Targets are being re-engaged prematurely. Missiles are still in flight when successive attacks are launched thus wasting weapons.
  39. Map Scale inaccurate

      Map scale is erroneous.
  40. MP Saved game titles

      MP Saved game titles often use portions of the orders in lieu of the Session name.
  41. SSK rises early

      Diesel subs rise to Periscope depth long before their batteries are exhausted.
  42. Unassign command sound missing

      Use of the Unassign Hotkey command on groups will elicit an audible "ping". However, this audible cue is missing when the same command is issued to individual units.
  43. AAW patrol motionless

      AAW patrol motionless instead of flying between assigned reference points.
  44. Accuracy slider changes combat II

      Accuracy slider changes combat calculation. Air strike resolves differently when slider set on Low/Fast or High/Slow Accuracy setting.
  45. Air Group formation

      Air Groups do not form properly when the launching platform is destroyed before the group is fully launched.
  46. CTD with Re-build Scenario function

      Crash to the desktop when Scenario Rebuild - Re-build All Units is selected with AxisEvil.scn.
  47. Dead stop after torp evasion

      Escort comes to a dead stop after torpedo evasion.
  48. Dual speeds selected

      When ships are damaged, sometimes dual speeds are show in the throttle setting.
  49. Engagement symbol missing

      Overscore symbol over aircraft fails to appear when engaged by AAA unless one of the aircraft are shot down.
  50. Generic strikes seek additional targets

      Generic strikes seek additional targets after initial target is destroyed even if secondary targets have no relation to original target.
  51. Indexation status false

      ANW Launcher claim that "most community-databases do not support" indexation by Time and Country is false.
  52. Missiles drawn to wrong targets

      Missiles fired at targets located with pinpoint precision are still drawn to other targets.
  53. Phantom mounts shown on aircraft

      Phantom mounts are shown on aircraft when the Logistics button is pushed.
  54. Planes jammed against Nav Zone

      Planes are unable to plot path around Nav Zone.
  55. Propulsion ranges import improperly

      Propulsion ranges do not import to the Reimer Editor properly. Ranges with a speed of Zero will not import even when those ranges are required for proper platform behaviour in units such as mines and false contacts.
  56. Ready Times shortened

      Aircraft with long ready times can have them shortened to the default 30 minutes.
  57. Sanity check fails for multiple weapons records

      Sanity check reports an error when a Quantity value >1 is entered beside a Weapons Record in either the Loadout tabel or the Magazine table even though this causes no problem for the game, itself.
  58. Sanity check fails for propulsion alt bands

      Sanity check reports an error if altitude bands for propulsion entries are not in sequential order.
  59. Sanity check fails for propulsion max alt

      Sanity check fails to report an error if the max altitude for the propulsion system is greater than the allowable altitude for aircraft. Maximum altitude for aircraft is 32,767m but maximum engine operational altitude value can be set higher.
  60. Sanity check fails for Ready Times

      Sanity check fails to account for different Ready Times in loadout table. Loadouts that have identical weapons with only differ in Ready Times are identified as 'duplicate' entries by the Sanity Check.
  61. Sensor default values are zero

      When Sensor menu [F9] is activated for individual units or groups, all default values are Zero. Previously, the default values were 1 min Active followed by 5 minutes Passive for all types of sensors. Proper default values of 1min/5min appear if a group of separate units are "drag-selected" and then the F9 hotkey is depressed.
  62. Sonar detects facility

      Land facility detected by sonar.
  63. Strike Mission fails to cancel

      Ground Strike Mission fails to cancel after target is destroyed.
  64. Submarine evades own torpedoes

      Submarine evades her own wake-homing torpedoes after firing. This does not occur with wire-guided torpedoes.
  65. Subs fire SS-N-15 onto the ice

      Submarines are able to fire SS-N-15 Starfish while under polar ice.
  66. Subs surfacing under ice

      Submarines are able to rise to the surface from under the ice pack and run on the surface.
  67. Subsequent strikes are disorganized

      Subsequent strikes are disorganized and launch in separate groups.
  68. Support missions do not fully launch

      Not all aircraft assigned to support missions launch as they previously did in H3.6.3.
  69. Torps chase improper targets

      Torpedoes chase the improper targets once they reach their activation point even though all potential targets are identical.
  70. Unassigned SSMs do not fire

      Unassigned land-based SSMs will fire on ships, but not against land targets.
  71. Unable to set Weapons Tight in SE

      Scenario designer is unable to set Weapons Tight in ScenEditor.
  72. Unable to fire SSM

      Unable to fire SSM Sizzler from any depth or range. Weapons will fire from DDG Sovremennyy.
  73. Unable to intercept target

      Unable to intercept target for either unit. Weapons will fire if units are manually placed within range of target.
  74. AGM-130A will not fire

      AGM-130A will not fire under AI control.
  75. Distorted maps created

      Distorted maps are created when F10 is used to draw a new map.
  76. Fighters hanging on refPt

      Fighters will launch and hang on one Ref point.
  77. Firing sonobuoys at subs

      Sonobuoys can be fired at subs through the weapons allocation window.
  78. Full speed wrong

      Group only allows full speed of 15kts, but all units within the group are fully capable of faster speed.
  79. AGM-62 will not fire

      AGM-62 will not fire under AI control.
  80. Icons appear off map

      Icons for uncertainty zones appear off of the map and cannot be seen nor selected.
  81. Torpedo decoy fired at radar

      Torpedo decoy is an eligible weapon for firing at radar.
  82. UnRep do not return to PZs

      After conducting UnRep operation, participants do not return to original patrol zones within the formation.
  83. False contacts at -17000m

      False contacts at -17000m.
  84. Sonobuoys non-functional

      Sonobuoys deployed by Bear F non-functional.
  85. Afterburner unavailable at low alt

      Afterburner speed unavailable at low alt in MP for Rafale. No problem in Solitaire.
  86. Aircraft below sea level

      Aircraft below sea level.
  87. Change in threat axis ignored

      Change in threat axis ignored in MP.
  88. Crash during re-build process

      ScenEditor freezes up and does not complete function when ordered to re-build scenario.
  89. Crash during re-build process II

      ScenEditor is unable to complete function when ordered to re-build scenario and seems to be in endless loop.
  90. CTD incomplete

      CTD does not drop game all the way down to the desktop. Instead, the Shell window remains and must be closed manually.
  91. CTD changing map size

      CTD occurs while changing size of tactical map.
  92. CTD while drawing new map

      CTD while drawing new map
  93. Damage changes aircraft ready time instead of destroying them

      Damage changes aircraft ready time instead of destroying them. Planes are given a ready time of 0:00 but they never become ready unless player uses F6 to change them to Ready status.
  94. Ferry mission to SSN

      It is possible to create a Ferry mission with the destination as an airplane or SSN.
  95. Focused strike not firing

      Artillery does not fire on a Focused Land Strike mission even when Weapons Free.
  96. Formation patrols ignore axis

      Formation patrols ignore axis when assigned patrol zones in the Formation editor. Most often, the patrols appear offset from the actual Threat Axis. i.e. if the Threat Zone is pointing North and a Patrol zone is assigned to it, the ship may take up a patrol zone 90 degrees off the intended placement. This occurs primarily in multi-player games, but has been reported in SP (by Shemar), too.
  97. Group cannot lay string of sonobuoys

    Group cannot lay string of sonobuoys with ";" hotkey.

  98. Incorrect number to be readied

      When aircraft are ordered to change loadout for Minimal mission, an incorrect number of planes is recommended in the message window.
  99. NAV improperly drawn

      NAV zone shows double-sided left wall and inability to modify other points of the zone.
  100. Over-filled magazines

      Over-filled magazines not detected and fixed.
  101. Patch duplicates AALog file

      Patch installation creates duplicate AALog.opt file if AALog is already enabled at time of installation procedure. (Originally reported by Freek Schepers)
  102. Protect ViCond failure

      Protect ViCond fails to trigger even when no enemy is present to inflict damage on player.
  103. SAMs locate new targets in mid-flight

      SAMs locate new targets in mid-flight after original targets destroyed.
  104. Sub on surface dives on its own

      Sub starts on surface but dives to Periscope depth on its own
  105. Ships are unable to navigate around ice

      Ships are unable to navigate around ice.
  106. Unidentified targets auto-engaged

      Unidentified and unknown targets are auto-engaged without being properly classified as hostile.
  107. UnRep can overload magazines

      UnRep can overload magazines by placing more weapons in the magazine that capacity allows.
  108. UnRep done concurrently

      UnRep process is conducted concurrently and not consecutively. If all items take 1 second to transfer, 1000 items can be transferred in a single second if they are all different items.
  109. UnRep for 2 ships only

      Only 2 ships can conduct UnRep at the same time even though the ship has ability to replenish 2 ships to port and 2 ships to starboard.
  110. UnRep magazine shows zero

      After UnRep procedure, magazine count shows zero weapons if a second UnRep operation is ordered.
  111. UnRep Teleportation

      UnRep process is possible while physically separated by several miles.
  112. Wrong cruise altitude

      TLAM shows cruise altitude of 20m and Intermediate depth.
  113. UGM-109 cannot be launched

      All UGM-109 Tomahawk TLAM in OriginalDB cannot be launched since none of the weapons has an engine / propulsion unit.
  114. Type 65-76 disappear on BOL

      Type 65-76 torpedoes disappear after reaching activation point even though they have copious fuel remaining.
  115. Ghost sessions in MP

      Ghost sessions in MP continue to run after all players have left the session. This ties up processing power as the sessions do not usually expire on their own.
  116. Helos violate NAV zone

      Helos violate NAV zone.
  117. Sonobuoy endurance display error

      Sonobuoy endurance display only shows "0 Fuel" and "00:00:00" under unit display.
  118. Missiles not releasing

      Missiles not releasing even though they are assigned in Weapons allocation window [Originally reported by KlubMarcus].
  119. In-game Editor cannot open 3.9.0 files

      In-game Editor cannot open 3.9.0 files.
  120. Different depth at same location

      Two maps of the same area show different depth at same location.
  121. Subs go over land

      Subs go over island instead around it.
  122. Plotted path gets stuck

      Ship gets stuck on land even though a path was plotted successfully.
  123. Fuel does not drop to zero

      Fuel drops steadily, but does not drop all the way to zero.
  124. CTD when hitting Report button

      CTD when unit Skunk 2435 selected and then Report button depressed.
  125. Allied sides share unit control

      Players can change unit paths for sides allied via Friendly posture setting.
  126. Torpedo knows target depth

      Torpedo becomes de facto depth finder
  127. Plane destroyed upon launch

      Plane destroyed upon launch and never appears on map.
  128. Transit mission fails to execute

      Ships will plot path around NAV Zones, but Transit mission will not trigger and execute
  129. Romeo Mod has no fuel

      Romeo Mod has no fuel. (Originally reported by CDunlap)
  130. Group climbs automatically

      The simple act of grouping planes together causes them to climb to 2001m. (Originally reported by JChiecchio)
  131. Speed changes with altitude

      When a group climbs, the speed will increase to the default speed for that altitude band even though user has previously entered a different speed. (Originally reported by JChiecchio)
  132. SLBM Explodes past target

      SLBMs will pass over target and explode. (Originally reported by Freek Schepers)
  133. Specific strike cannot hit

      Specific strike mission cannot hit target unless Focused Strike is enabled
  134. Planes directly inserted cannot attack

      Planes B014 and B015 cannot execute ALCM attack vs. Runway target
  135. CTD reading Evaluation

      CTD while attempting to PgDown in Evaluation window
  136. Map windows disappear

      Map windows do not appear when file loaded. Probable cause is repeated use of Batch Re-build by Battleset function.
  137. Navigator plots path off map

      Navigator plots path outside of the map
  138. Formation Editor appears empty

      Formation Editor appears empty when saved game is opened (Originally reported by ssclark)
  139. Formation Editor distorted

      Formation Editor distorted when saved game is re-opened
  140. Wrong ready time displayed

      Aircraft will now show 0:00 for ready time and Unassigned status when ordered to launch (Originally reported by Captain Piluso)
  141. Country annex nullified

      "Every time i attempt to make an alteration to a platform commision dates like the Astute class in the countries tab and then then go to save countries list next time i enter the editor every country that was in the list has been deleted no matter what I try" (Originally reported by Grimtore)
  142. Auto-defense shoots down own TLAM

      SAMs will intercept player's TLAM even though status is Weapons Tight
  143. 8 files for 7 Tutorial sessions

      8 scenario files exist for 7 Tutorial sessions listed in the Index. The final "Lesson8: Using the Formation Editor" has no instructions.
  144. 32000kt speed

      32000kt speed appears in window when cruise or loiter button selected
  145. AALog does not match Evaluation

      AALog expenditures does not match expenditures reported in post-game Evaluation
  146. Absolute mission delay time

      Mission delay times are calculated (absolutely) from the start of a scenario and not from the time at which they are created (relatively) (Originally reported by DWReese)
  147. Ammo re-loads mismatch in SE

      Ammo re-loads mismatch in SE between Edit Aircraft command and F6 [Air Ops] command
  148. Auto-defense squanders SAMs

      SAMs fire even when it is apparent that there is no possible way to intercept SSMs yet player is unable to stop wasting SAMs
  149. Binoculars Jammed II

      Binoculars/visual sensor can be jammed by electronic counter-measures
  150. Cannot change missile target in MP

      Game will allow re-targeting of missile in SP, but not in MP
  151. Centre key [T] inconsistency

      When switching between a Map window with Unit Display enabled to a window with Group Display toggled, the user will not be able to centre on the position of the unit selected because the Unit Display has not been toggled for that window
  152. Crash server while starting MP game

      Scenario and server will crash after 30 seconds
  153. Crash starting MP session

      Scenario never finishes loading and crashes server
  154. CTD changing map size II

      CTD occurs while changing size of formation editor
  155. CTD on load

      CTD while attempting to load saved game
  156. CTD on load II

      CTD while attempting to load saved game II
  157. ECM turns itself off in MP

      Prowlers on Plotted mission with active ECM will turn itself off in MP when plotted path is reached (Originally reported by Jeronimo Chiecchio)
  158. Ferry mission to comm centre

      Ferry mission lands at comm centre and not hangar or runway (Originally reported by Freek Schepers)
  159. Ferry mission traps plane upon expiration

      P-2H Neptune displays assignment to "A Mission" and cannot be re-assigned to any other mission
  160. File-Save uses original scenario name

      Once a saved game name was used, the File Save command should have simply used it and overwritten the previous saved game file. Instead, a new Saved game file is created using the original *.SCN name as a prefix and *.SAV suffix. (Originally reported by Morphin)
  161. Fueling operations limited in number

      Plane will not begin to re-fuel until other previously ordered operations are complete
  162. Generic strikes seek additional targets 3

      Bombers will strike N, then S, then W and hang there
  163. Ghost sessions in MP II

      Ghost sessions in MP continue to run after all players have left the session. This ties up processing power as the sessions do not usually expire on their own.
  164. Ground strike fails to execute

      Ground strike fails to execute with 3.9.4 but has no problem firing in 3.9.3
  165. Group icon moves without ships

      Group icon will arrive even though all ship components are trapped by ice
  166. Group plots across ice

      Group plots path through ice in ANW and ships subsequently get stuck on the ice
  167. Guns will not fire at aircraft

      Mission-directed 40mm guns will fire at aircraft but 120mm guns will not unless manually ordered to do so (Originally reported by Freek Schepers)
  168. Intermittent values rejected

      Some intermittent values for EmCon window rejected
  169. Jamming from a dead ECM source MP

      Jamming signal remains in MP where no jammer is present
  170. Map depths arbitrarily changed

      Map depths in 3.9.4 are different from depths in previous versions (Originally reported by Freek Schepers)
  171. Mount re-load never finishes

      Ship will attempt to re-load each of its torpedo mounts. Re-load operation will never finish. Mount never becomes ready to fire
  172. Nuke yields minimalized

      200kton Siren missile on the Charlie sub only destroys targets within half a mile and does damage up to 2 miles (5%). In 3.6 it did damage up to 15 miles (1%). By my estimation, the range of effects on ships and ground targets is down by factor ten compared to 3.6 (Originally reported by Freek Schepers)
  173. On Station ViCond fails

      On Station ViCond fails to trigger when ships arrive within designated polygon
  174. Plane does not immediately RTB

      B014 will launch ALCM and then circle until running low on fuel before RTB
  175. Plane never becomes ready

      Plane will launch on patrol and return to base but never become ready, again
  176. Plane RTB with plenty of fuel

      Plane will launch on Recon mission, be unable to plot a path to RefPts, circle for awhile, and then RTB with 9hrs endurance remaining (Originally reported by Freek Schepers)
  177. Planes cannot accept mission

      Planes cannot accept mission even though they are not intended for immediate launch
  178. Poor AAW missile allocation

      Two CAP fighters concentrate fire on a single target when there are two eligible targets. Each fighter should be engaging a separate target.
  179. Ready time cancelled by mission

      Ready time changed when aircraft are assigned to a mission
  180. Re-build cancels intermittent EmCon

      Units starting with Intermittent Sonar EmCon setting will be re-set to zero after scenario is re-built with ScenEdit
  181. RoE error yields wrong message

      Violation of RoE yields message saying that it was a Good Guess instead of a message saying that the player will come before a Board of Inquiry
  182. SARH detects invisible aircraft

      SARH/Semi-active sensor detects invisible aircraft that is undetectable under all other instances
  183. Sonar range circle appears for group

      Sonar range circle appears for group where none should be seen
  184. Sonobuoy helos fail to RTB

      Helos will launch, lay sonobuoys and then hover when out of buoys instead of RTB for more buoys
  185. Sub accelerates to cruise speed when plotted

      Sub immediately goes to 14kts (cruise speed) and not Creep Speed (5kts) or 0 kts when plotted path entered (Originally reported by JChiecchio)
  186. Sub ignores speed order

      Sub is ordered to rise to the surface and run at 10kts, but only makes 5kts when it reaches the surface
  187. Superfluous line in display

      Superfluous blank line appears in weapons display for loadout list
  188. Time compression cancels attack

      Enemy flight appears on screen and circles, but never attacks unless time compression is increased before start of scenario
  189. Torpedoes chasing dipping helo

      Torpedoes will go active and then turn towards dipping helo
  190. Torpedoes ignore wire-commands

      Torpedoes fired on Bearing-Only Launch ignore depth command changes even though linked by control wire
  191. Torpedoes limited to cruise speed

      Torpedoes fired on Bearing-Only Launch are limited to cruise speed and will not accelerate to full speed even when target has been acquired
  192. Unable to lay sonobuoy string

      Aircraft unable to lay sonobuoy string. No such problem in H3 (Originally reported by Jason Howell)
  193. Unable to re-start MP

      Once MP game is on Pause, player is unable to re-start
  194. Unassigned SSMs no longer fire

      Unassigned SSM battery would fire in 3.9.3, but will no longer do so in 3.9.4
  195. Units drop off network

      Units are listed on a mission, but none of the individual ships in the group show this mission in their unit display
  196. ViCond evaluates with wrong UNIT

      ViCond evaluates with wrong specific UNIT identified in condition
  197. Weapon never hits III

      Weapons that hit in 3.9.3 will never hit target in 3.9.4
  198. Weapons unaccounted for in WeaponStatus

      Weapons Status log will display discrepancies between weapons fired launched and their fate
  199. WeaponStatusLogs always active

      Weapons Status AALogs are always active even if AALogs have been disabled by the Config Launcher
  200. Fighter cannot intercept for re-fueling

      Fighter circles tanker but never accomplishes operation
  201. Weapon never hits in 394 II

      Weapons that hit in 3.9.3 will never hit target in 3.9.4 (Originally reported by Juramentado)
  202. Crash from fatal mount error

      Crash from fatal mount error when trying to load scenario
  203. Weapon never hits

      Weapons that hit in 3.9.3 will never hit target in 3.9.4
  204. UnRep not possible in MP

      CVH will rendezvous with ship and player can order weapons for transfer, but none will be moved over (Originally reported by Freek Schepers)
  205. Forger cannot launch

      Yak-38 Forger will show "UNABLE" under the ready status
  206. CTD within 60 mins

      Scenario results in CTD within 60 mins of elapsed game time
  207. Planes that bingo cannot refuel

      Airborne plane can refuel any time until it reaches Bingo state. Once plane reaches Bingo state, player cannot unassign it and order it to re-fuel. (Originally reported by Iriya Kazunori)
  208. Complete visual ID failure

      Aircraft will never be able to identify bogey regardless of range (Originally reported by Enrique Vaamonde)
  209. ECM emitter not shown

      Unknown aircraft will be briefly detected as ECM emitter, then the 'q' symbol denoting ECM will disappear even though the jamming persists (Originally reported by Enrique Vaamonde)

* Known Harpoon 3.7 [ANW] Issues

PostPosted: Thu Jul 05, 2007 4:44 pm
by Herman Hum
Placeholder for future ANW Issues

* Known Harpoon [ANW] Issues

PostPosted: Sun Jul 08, 2007 8:22 am
by Herman Hum
These are behaviours acknowledged by AGSI, but they will not be 'fixed' as they are not deemed 'Bugs'. They have been listed here for the edification of players.

Aircraft destroyed

Aircraft destroyed on the ground/ship often do not get counted into Victory Conditions. This only occurs in the Scenario Editor. The function works properly in the Game Engine.

Initial sub depths

Sub units inserted with the SE start at -100m regardless of the local conditions. Once the game starts, the Game Engine enforces Depth constraints.

Ships sail over land

Ships are sometimes able to sail over land. Scenarios constructed with the SE 3.6.3 can exhibit this anomaly when run in the ANW engine.

Planes directly inserted

Icons for planes directly inserted into a scenario may not re-build properly. A unit that was previously a helicopter but is changed to a plane in the database will still appear as a helicopter.

Firing arcs ignored

Weapon arcs are ignored and all weapons may be brought to bear.

Heat-seeking AAMs engage from front aspect; Stern-Chase flag ignored

Heat-seeking AAMs will engage from the forward aspect. The "Stern-Chase" flag in the database is ignored

Identification failure

Sometimes, when you hit the Database button for a unit, only one possible identity is shown but the unit display will still describe it as Unknown.


Previous issues regarded as fixed by Patch 3.8.0

  1. Aircraft ignore Nav Zones

    Some aircraft on missions are able to fly through Nav Zones.

    Work-around solution: Draw a double-thick Nav zone or draw an additional Nav Zone just inside another Nav Zone.
  2. Circling torpedoes

    Torpedoes destroy their launching platform. Sometimes this causes a problem for the Victory Condition manager.
  3. LongMathError

    GE crashes when doing complex calculations involving units moving at high speed. This is due to the integer math system. Problem appears to be most often encountered when SLBMs launched. ICBMs seem to be okay.
  4. Time Zones

    Night and day are reversed so that daytime is actually 1801 to 0559. The H3 world revolves in the opposite direction to real life when calculating Time Zones. Game time is listed in terms of Zulu (GMT). If the scenario is one time zone East of GMT, you would normally ADD one hour to Zulu time to find the local time. However, H3 SUBTRACTS one hour instead.
  5. Fixed ranges for bombs

    Maximum range for bombs is fixed at 2nm regardless of the range a database editor may assign.
  6. Plane revert to cruise speed

    Individual planes always return to cruise speed after they are given new paths. This does not occur for groups.
  7. Orders disappear

    Orders for remaining side disappear when other sides are deleted
  8. Protect Station ViCond reverts to On Station ViCond

    "Protect Station" ViCond switches to "On Station" ViCond
  9. SSK do not snort

    When a diesel submarine runs out of battery charge, it does not automatically rise to periscope depth to begin re-charging its batteries. Instead, it just sits at the last known depth. Also, even if a player manually orders it to periscope depth, the re-charge process does not work unless the submarine is moving.
  10. Edit Aircraft function does not respect Time / Country restrictions

    When Time / Country restrictions are activated by the Launcher, Edit Aircraft function does not respect them when used to add aircraft to facilities. Aircraft directly inserted into a scenario function properly.
  11. Akula at Flank gets passive contact

    Akula at Flank is able to get passive contact
  12. E-3 lands and goes to 1092min ready

    E-3 lands and goes to 1092min ready time.
  13. CTD when torpedo fired

    CTD experienced when BOL torpedo fired from SSN Spartan in Power Sweep scenario run from a server.
  14. Ferry mission fails to execute

    Ferry mission fails to execute. If user runs in ScenEdit and orders planes to launch, they mission executes properly.
  15. CTD when Air Station destroyed

    CTD when Air Station is destroyed by ALCM.
  16. Sensors won't turn off Intermittent

    After sensors have been turned on Intermittent setting, it is not possible to change their setting in the future. Even if a player turns them either on or off, the Intermittent setting returns. Apparently, this is only problematic for multi-player games and does not present itself in solitaire games.
  17. Jamming detected underwater

    Submerged units can detect ships emitting ECM.
  18. ViCond polygons don't appear

    Only the polygon for the first ViCond appears even when other ViConds are selected.
  19. Missiles ignore cruise altitude

    Missiles fired at ground targets ignore the cruise altitude specified in the Database. These same missiles will fly at the proper cruise altitude when fired at ships.
  20. Accuracy / Speed slider affects game execution

    Different settings for the game speed / accuracy slider will cause scenarios to execute in a wholly different manner. Missions may execute on one setting but will fail on another speed setting.
  21. Accuracy / Speed slider crashes game

    Different settings for the game speed / accuracy slider will cause some scenarios to crash.
  22. Planes disappear from base

    After launching and landing, planes disappear from the base.
  23. Recon mission does not work for AI

    Recon Mission works for player, but does not work under AI control.
  24. Postures incorrectly re-built

    Postures are incorrectly re-estabilished once a unit has been destroyed.
  25. Weapon ranges less than one ignored

    Any weapon that has a range less than 1.0 nm, cannot be fired by the AI. However, the player is able to utilize these weapons manually and they appear to operate at the correct range. I do not know if missions created by the player will suffer this restriction, but I suspect that they will since Missions are under AI control.
  26. Strike mission fails to execute

    Enemy Unit appears not to be able to plot an intercept path.
  27. ESM at 1800nm

    Radar can be detected by ESM at a range of 1800nm. Radar in Europe (Spain) can nearly be detected in N. America.
  28. AC Stuck on Plotted mission

    Aircraft on Plotted mission cannot be removed from this mission in Mission Editor
  29. Multi-Player Chat Window appears in solitaire game

    After victory has been awarded to a player in solitaire mode, if the player elects to continue, a Multi-Player Chat Window opens when he selects "Yes".
  30. EmCon at Waypoints

    Aircraft will obey waypoint EmCon commands if the plane is currently either ACTIVE or PASSIVE (not intermittent). Once the aircraft receives a command to radiate Intermittently, either at the start or at a waypoint, no other EmCon commands will be accepted at future waypoints.
  31. Naval Ground Strike Mission

    Ships that are grouped together and on a ground strike mission will fire missiles, but will not close on the target to engage with naval gunfire.

    Work-around solution: This only applies to ASuW Area Patrol missions. Missiles will launch on strike missions.
  32. Non-radiating units show as being jammed.

    Units that turn off their radar can still show up as being jammed with the "X" next to their icon.
  33. NAV zone ignored II

    Aircraft on strike mission flies right through an Aircraft NAV restriction zone. This is not the same as the NAV zone bug reported here.
  34. Unit cannot plot course

    Unit is unable to plot a course that enables it to leave port and proceed to Formation patrol zone.

Previous issues regarded as fixed by Patch 3.9.0

  1. Jamming from dead ships

    Ships that are destroyed still show the Active Jamming "*" indicator.

  2. SAVE AS window error

    When SAVE or SAVE AS function is selected, other files with either *.SAV or *.SCN suffixes do not appear in the selection window.

  3. Replenishment at-sea

    Non-functional

  4. Binoculars jammed

    Ground units with only Binoculars for sensors are shown as jammed by ECM.

  5. UnRep broken

    Tanker and ship unable to meet for Underway Replenishment.
  6. AI subs will not re-charge batteries

    AI-controlled subs will not re-charge batteries when depleted as there is no one around to depress the 'R' hotkey for the AI.

  7. ViCond Set polygon not possible

    It is not possible to set up a Victory Condition polygon. Once the ViCond menu comes up, designer cannot click on the map to designate a polygon.
  8. AAA firing past Max Range

    Guns continue to fire long after targets pass out of range.
  9. Accuracy slider changes combat

    Accuracy slider changes combat calculation. Combat may or may not occur dependant upon the setting of the slider from Low/Fast Accuracy/Speed and High/Slow.
  10. EmCon does not match display

    EmCon status of units does not match the EmCon state shown in Unit display and there is no way to turn it off..
  11. F1 Key will not attack

    F1 Key will not attack second target.
  12. Min Firing Range prohibits weapon use

    Weapons (guns, ASW rockets, and others) with a Minimum Firing Range value > 0 will not fire.
  13. On Station ViCond does not trigger in MP

    On Station Victory Condition triggers erratically.

  14. Runways can be destroyed

    Runway facilities can now be destroyed.
  15. SE shows different results from GE

    ScenEdit shows different results from Game Engine test.
  16. Shallow depth shown at -20m

    Submarine at -20m is shown at Shallow depth and not Periscope depth.
  17. Strike Mission continues to dead target

    Strike Mission continues to target even after it is already destroyed.
  18. Tubes Cannot Change Loadout without repeated commands

    Torpedo tube loadouts cannot be changed after re-loading by AI.
  19. VLow altitude button missing

    VLow altitude button missing for helicopters when Speed/Altitude menu called up.
  20. Wrong altitude shown

    TLAM shows Periscope depth.
  21. Guns do not fire all ammo when ordered to do so

    Guns do not fire all ammo when ordered to do so
  22. ECM nullifies BOL weapons

    ECM nullifies weapons on Bearing-Only-Launch. All missiles are automatically drawn to the jammer regardless if it can hit the target or not due to the Home-on-Jam flag.
  23. Ferry mission crash

    If you set up a delayed Ferry mission and the receiving/landing facility (revetment/airfield) is destroyed (or deleted by the designer) before the mission is activated, the game will crash when the AI tries to launch the Ferry mission.

  24. Formation air patrols cancelled by Edit A/C function

    Formation air patrols cancelled by use Edit A/C function on the launching platform or hangar.
  25. Subs re-charge at Creep

    Subs are able to re-charge batteries without running throttles at Flank speed.

  26. Unlimited ammo dumps

    Unlimited ammo expenditures allowed.
  27. Planes disappear from base

    Planes were added to a base and assigned to a mission. However, they disappear and access through the Mission editor is not possible.
  28. Mixed Unit and Group icon error

    Unit and Group icons show up at the same time when platforms deleted in SE.

  29. Sub changes depth and goes active

    A sub on Plotted mission at max depth detects a ship, changes to periscope depth, and goes active on its own.

  30. ANW battleset - File not found

    Scenarios not found when trying to load ANW battleset.

  31. Unknown Sub contacts not attacked

    Unknown submarine contacts no longer attacked unless positively identified as hostile.

Previous issues regarded as fixed by Patch 3.9.2

  1. Bomb will not release

    Bomb will not release in 3.9.0, but releases just fine in 3.8.0
  2. Crash after re-building with SE

    Crash after re-building with SE.
  3. Crash after re-building with SE II

    Crash after re-building with SE. Clock will not start.
  4. Crash after re-building with SE III

    Crash after re-building with SE. Clock will not advance.
  5. Entire bombload not dropped

    Bomber will attack target with only one bomb and refuse to drop the remainder of the payload.
  6. Land facility reports abandoning ship

    Damage report states that crew is abandoning ship on a land facility.
  7. TALD cannot be engaged

    TALD will not be engaged as they fly across target.
  8. Sonobuoy battery endurance

    Battery endurance for sonobuoys is irrelevant.
  9. Crash during UnRep

    Game will crash/freeze up with infinite loop if replenishment ship moves during attempted UnRep rendezvous.
  10. Group and Unit speed incongruent

    Group and Unit speed are incongruent for the same unit.
  11. TALD cannot be ignored

    TALD cannot be ignored as they fly towards player units.
  12. Total loss of unit control

    Player loses control of all units in the middle of a game.
  13. Fly off the world CTD

    It is possible to 'fly off of the world' and cause CTD.
  14. Destroyed planes not counted on Installations

    Planes added to Installations are not counted in Victory Conditions when they are destroyed on the ground.

Previous issues regarded as fixed by Patch 3.9.3

  1. Nukes won't work without AALog activated

    Nuclear weapons for BCGN Kirov do not work unless AALog is activated.
  2. CTD ViCond crash when windows closed out of order

    When setting ViCond, the ScenEditor can crash when windows are closed out of sequence from which they were opened.
  3. Haphazard weapons re-loading

    Weapons do not reload with weapon previously fired.
  4. Inconsistent RoF

    Guns have different rates of fire between H3.6.3. and ANW.
  5. Scen locks up at 15 secs into game

    Scenario freezes 15 seconds after start of game.
  6. Re-build All causes planes to loiter

    Planes that normally flew at cruise speed go to loiter when Re-Built All command is used.
  7. Tubes re-load different weapons

    After firing, torpedo tubes re-load with different weapons than those just fired even when replacement weapons are available.
  8. Range rings appears when none should

    Radar range rings displayed for air group when radar is passive.
  9. Range rings missing

    Range rings missing for air groups.
  10. Crash after nuclear detonation

    Crash after nuclear warhead detonates.
  11. Crash on re-load

    Crash while attempting to re-load same scenario file previously opened.
  12. CTD during UnRep

    CTD occurs while selecting ordnance to be transferred with "Enter Number of Weapons" command.
  13. Destroyed submarines not always evaluated in ViConds

    Destroyed submarines do not always evaluate properly in ViConds.
  14. Runways cannot be destroyed by nukes

    Runways can be reduced, but not be destroyed by nuclear weapons.
  15. CTD on Ferry mission failure

    CTD when Ferry mission tries to launch to a facility already destroyed
  16. Fly off the world CTD II

    It is possible to 'fly off of the world' and cause CTD.
  17. Bomb will not release II

    Bomb will not release in 3.9.2 even though weapon is capable vs. runways, but releases just fine in 3.8.0
  18. Sonobuoy datalink cannot be turned off

    Although the manual says that sonobuoys can be dropped / discarded by turning off the Comm Datalink to them, this is not true under any realism setting.
  19. Plane does not re-arm upon landing

    Plane does not re-arm upon landing.

Previous issues regarded as fixed by Patch 3.9.4

  1. Cannot meet for UnRep

      Ships are unable to plot a path for UnRep when ordered to do so.
  2. Cannot rescind re-fuel order

      It is not possible to rescind air-to-air re-fueling order once it is issued.
  3. CTD on re-load

      CTD while attempting to re-load same scenario file previously opened.
  4. Delayed On-Station ViCond Faulty

      Delayed On-Station ViCond does not wait for delay time to expire before evaluating.
  5. F6 Key will not attack

      F6 Key will not attack target.
  6. Ferry Mission fails to launch

      Ferry Mission that executed properly in 3.9.0 fails to launch in 3.9.3
  7. HAWKs fire into ground

      HAWKs fire directly into the ground
  8. Helo Intercepts sub at Med Alt

      Helo Intercepts sub at Med Alt when F6 command given.
  9. Incorrect re-load count

      Planes have high number of re-loads assigned, but there are insufficient AAMs to justify this number.(Originally reported by Bart Gauvin)
  10. Multiple Edit windows opened

      Multiple Edit windows can be opened but they can't be closed.
  11. Nav Zones re-set by mission editor

      Nav Zones are re-set by mission editor every time a mission is edited.
  12. On-Station ViCond non-functional

      On-Station ViCond non-functional in GE but functional in SE.
  13. Planes cannot re-load

      Planes show zero re-loads available when AirOps [F6] button depressed. However, re-loads are available when AirOps is selected for individual hangars and runway.
  14. Planes refuse to launch

      Planes requiring Small/Med runway refuse to launch from a base equipped with Medium runways. (From Petterr)
  15. Ready display always visible

      Aircraft ready display shows all planes available at a base regardless of the Base's ability to launch them. Previously, when a base was damaged, those aircraft not able to launch (i.e. Large/VLarge planes) no longer showed up in the Ready menu until the runway was repaired.
  16. Sonobuoy mission cancels

      Sonobuoy mission cancels on its own due to inability to deploy active sonobuoy and causes all other helo sonobuoy formation patrols to revert to Minimal loadout. (Originally reported by Vincenzo Beretta)
  17. SSMs ignore delayed strike mission

      Land-based SSMs ignore delay time for Strike missions.
  18. Sub goes active on ASuW

      Sub goes active on ASuW area patrol mission even though mission setting is for EmCon.
  19. Subs activate sonar on ship strike mission

      Subs activate sonar on ship strike mission. Previously, subs only activated radar on ship strike mission.
  20. Torps inoperative in shallow water

      Mk46 ASW torpedoes are inoperative in shallow water and will not release when water depth is -10m.
  21. Unarmed units not engaged

      Unarmed units will not be engaged by AI units (sub or ship) on Plotted mission. This is due to the fact that the targets pose no 'threat' to the AI unit thus elicits no response. Once weapons are added to the targets, they are immediately attacked.
  22. ViCond triggers in SP but not MP

      Damage ViCond triggers in SP but not MP.
  23. Sub stops when surfacing

      Sub rises to surface and stops. (Originally reported by Freek Schepers)
  24. Full speed over 140kts

      Ship group shows full speed of 15+131kts.
  25. Submarine control lost

      Submarine control lost when sole ship is sunk.
  26. Group speed differs from plane speed

      Air groups have different speed from individual plane speed in MP.
  27. Wrong loadout descriptions

      Helix helos are show the wrong loadout descriptions. Display is Mk44 torp, but they revert to Minimal when launched.
  28. Torpedo dives past max depth

      Target at -1200m cannot be engaged directly, but torpedoes fired on BOL will still dive below the maximum depth of their propulsion system (-500m) to kill target
  29. Torpedo dives 1000M instantly

      Torpedoes will instantly dive 1200m to hit target
  30. CTD when altitude changed

      CTD when altitude changed
  31. Torpedoes ignore cruise depth

      Torpedoes ignore cruise depth set by the database even when the "Level Cruise Flight" flag has been set and a value has been entered in the "Cruise Altitude" field. They stay at the depth at which they were fired.
  32. Active sonobuoys do not deploy

      CASS Active Sonar Sonobuoys carried by S-2 Trackers do not deploy when the "Drop Active Sonobuoy square bracket hotkey is depressed. However, they do deploy with "Drop Passive Sonobuoy ". "," and "." hotkeys seem to work properly.
  33. Ferry mission fails to launch

      Ferry mission fails to launch unless manually ordered to do so.
  34. Passive sonobuoys will not deploy

      Passive sonobuoys will not deploy with "square bracket" hotkey. Active sonobuoys will deploy.
  35. AI subs will not stop re-charging

      Sub never stops re-charging.
  36. CTD running new scen in SE

      CTD occurs when new scenarios are written and immediately run in SE.
  37. Unable to Pause game in MP

      Unable to Pause game in MP. Game starts immediately and cannot stop. Also causes problems with ghost sessions on some servers.
  38. MP Unpause malfunction

      After pause button has been depressed in MP, the game does not respond when user hits F12 to continue unless player uses [+] [-] keys to change the compression selection, first.
  39. False Weapons Free status

      Tutorial 6 starts with Weapons Free status already enabled, but aircraft do not recognize it. [Originally reported by Eugene Smith]
  40. Unable to delete aircraft

      Only some aircraft can be deleted from a base
  41. Indestructible units in new scen

      Unit from the other side cannot be destroyed in newly created scen
  42. Player loses control

      Player loses control of all units in the middle of a game.
  43. All strikers fail to launch

      All aircraft assigned to a strike mission fail to launch.
  44. Strikes fail to launch

      Air strikes that performed properly in ANW 3.7.0 now fail to launch at all.
  45. Planes on Transit missions

      Planes can be assigned to Transit missions.
  46. Max altitude for planes is 32,767m

      The Max altitude for planes is now 32,767m. Previously, it was unlimited and could simulate satellite platforms.

* Known Harpoon [ANW] Issues

PostPosted: Thu May 08, 2008 7:20 am
by Herman Hum
Placeholder for Issues Resolved or Acknowledged as Irreparable.

* Known Harpoon [ANW] Issues

PostPosted: Thu May 08, 2008 7:26 am
by Herman Hum
Romeo Mod has no fuel

Romeo Mod has no fuel. (Originally reported by CDunlap)

1. Run [ANW] Romeo Mod has no fuel (3.9.0).scn
2. Romeo has 40 seconds of fuel

* Known Harpoon [ANW] Issues

PostPosted: Thu May 08, 2008 7:41 am
by Herman Hum
Different depth at same location

Two maps of the same area show different depth at same location.

1. Compare RefPt [Depth] in [HUD] Different depth at same location (3.9.0).SCN and
[HUD] Different depth at same location 2 (3.9.0).SCN

* Known Harpoon [ANW] Issues

PostPosted: Thu May 08, 2008 7:50 am
by Herman Hum
Missiles not releasing

Missiles not releasing even though they are assigned in Weapons allocation window [Originally reported by KlubMarcus].

1. Run [HUD] Missiles not releasing (3.9.2).SAV in GE
2. Order Flankers to fire on enemy fighters
3. Weapons allocation screen will appear ([HUD] Missiles not releasing 1 (3.9.2).gif)
4. Assign 4 Alamo C and 2 Alamo D to first target
5. Unpause game.
6. No missiles appear.
7. Process must be repeated over, and over, again until missiles finally release at approximately 18nm
8. If weapons appear in the weapons allocation window, they should fire right away when assigned. If they cannot fire due to lack of fuel, weapon sensor not detecting target, altitude restriction, etc, then the weapon should not present itself as ready for allocation. This is misleading and requires the player to re-attack over, and over, again, until weapons are actually seen to launch.

* Known Harpoon [ANW] Issues

PostPosted: Thu May 08, 2008 7:53 am
by Herman Hum
Torpedo dives 1000M instantly

Torpedoes will instantly dive 1200m to hit target

1. Run [HUD] Torpedo dives 1000M instantly (3.9.0).scn in GE
2. Fire torpedoes at contact on BOL
3. Torpedoes will instantly dive 1200m to hit target

* Known Harpoon [ANW] Issues

PostPosted: Thu May 08, 2008 7:56 am
by Herman Hum
Torpedo dives past max depth

Target at -1200m cannot be engaged directly, but torpedoes fired on BOL will still dive below the maximum depth of their propulsion system (-500m) to kill target

1. Run [HUD] Torpedo dives past max depth (3.9.0).scn in GE
2. Fire Mk46 on BOL towards target
3. Target at -1200m cannot be engaged directly, but torpedoes fired on BOL will still dive below the maximum depth of their propulsion system (-500m) to kill target

* Known Harpoon [ANW] Issues

PostPosted: Thu May 08, 2008 7:58 am
by Herman Hum
Torpedo knows target depth

Torpedo becomes de facto depth finder.

1. Run [HUD] Torpedo knows target depth (3.9.0).scn in GE
2. SeaKing cannot fire at target since it is at -1200m depth. Torpedo becomes depth finder since sonar states that depth is unknown. Player knows that sub must be below-500m (max depth of Mk46 propulsion)

* Known Harpoon [ANW] Issues

PostPosted: Thu May 08, 2008 8:00 am
by Herman Hum
Allied sides share unit control

Players can change unit paths for sides allied via Friendly posture setting.

1. Run [PDb] Allied sides share unit control (3.9.0).scn from a server
2. Ensure human players control EU side and Russian side
3. Launch aircraft for EU and Russian sides and plot paths
4. Russian player can change path for EU plane units

* Known Harpoon [ANW] Issues

PostPosted: Thu May 08, 2008 8:02 am
by Herman Hum
Bomb will not release II

Bomb will not release in 3.9.0 even though weapon is capable vs. runways, but releases just fine in 3.8.0

1. Run [PDb] Bomb will not release II (3.9.0).scn in GE
2. Strikers will approach airfield and fail to release bomb even though weapon is capable vs. runways

* Known Harpoon [ANW] Issues

PostPosted: Thu May 08, 2008 8:06 am
by Herman Hum
Fly off the world CTD II

It is possible to 'fly off of the world' and cause CTD.

1. Run [PDb] CTD Fly off the world II (3.9.2).SCN in GE
2. Order plane to fly to RefPt1

* Known Harpoon [ANW] Issues

PostPosted: Thu May 08, 2008 8:09 am
by Herman Hum
CTD on Ferry mission failure

CTD when Ferry mission tries to launch to a facility already destroyed.

1. Run [PDb] CTD on Ferry mission failure (3.9.0).scn in GE
2. Launch all TLAM at A/C Hangar (4 VL)
3. After it is destroyed, Ferry mission will try to launch after 1 hr delay

* Known Harpoon [ANW] Issues

PostPosted: Thu May 08, 2008 8:13 am
by Herman Hum
CTD when hitting Report button

CTD when unit Skunk 2435 selected and then Report button depressed.

1. CTD does not replicate after re-started from saved game
2. Crash-generated report attached.