* Known Harpoon [ANW] Issues

Discuss Harpoon3 and ANW

* Known Harpoon [ANW] Issues

Postby Herman Hum » Sun Nov 26, 2006 5:26 am

Revised 2013, May 25

Here is a partial list of known 'Bugs' for Harpoon [Advanced Naval Warfare]. Not all the behaviours described below are 'bugs'. Some are simply an explanation of how the game or scenario editor works. Anomalies were reported by many various Harpoon players.

If anyone believes that a particular bug has been fixed or is in error, please feel free to notify us so that this list can be amended. This first message is the list of Current Issues is updated on a regular basis.

After 3.7.0. Release: (080 Issues reported)
After 3.8.0. ...Patch: (080 Issues - 34 Fixed + 088 New) = 134 Issues
After 3.9.0. ...Patch: (134 Issues - 31 Fixed + 068 New) = 171 Issues
After 3.9.2. ...Patch: (171 Issues - 15 Fixed + 035 New) = 191 Issues
After 3.9.3. ...Patch: (191 Issues - 19 Fixed + 015 New) = 187 Issues
After 3.9.4. ...Patch: (187 Issues - 46 Fixed + 068 New) = 209 Issues
After 3.10.1. ..Patch: (209 Issues - 82 Fixed + 102 New) = 229 Issues
After 3.11.0. ..Patch: (229 Issues - 09 Fixed + 014 New) = 234 Issues
After 3.11.1. ..Patch: (234 Issues - 01 Fixed + 004 New) = 237 Issues

http://www.youtube.com/watch?v=_jwZsagl ... ature=plpp

Please note: This list is not meant as criticism of an excellent and enjoyable game. The sole purpose of this list is to inform players of currently known issues.

ONLY BUG/ISSUE POSTS WILL BE ADDED TO THIS THREAD - ANYTHING ELSE WILL BE DELETED!!! - IR

  1. Hellfire do not launch in ODb

      Hellfire missiles will not launch even though they appear in the weapons allocation window.
  2. CTD when Database button is depressed

      When playing Multi-player games, scenarios will sometimes crash to the desktop when the Database button has been depressed.

      [Edit] With the Patch 3.9.0 release, this issue no longer results in CTD. However, it is still erroneous.
  3. SSM Altitude crash

      Land-based SSMs appear to crash into the surface after launch and ignore their cruise altitude.
  4. Ammo dumps emptied

      Ammo dumps in all ODb scenarios have been emptied of weapons for aircraft.
  5. Firing sonobuoys at subs

      Sonobuoys can be fired at subs through the weapons allocation window.
  6. Torpedo decoy fired at radar

      Torpedo decoy is an eligible weapon for firing at radar.
  7. Sonobuoys non-functional

      Sonobuoys deployed by Bear F non-functional.
  8. Patch duplicates AALog file

      Patch installation creates duplicate AALog.opt file if AALog is already enabled at time of installation procedure. (Originally reported by Freek Schepers)
  9. UGM-109 cannot be launched

      All UGM-109 Tomahawk TLAM in OriginalDB cannot be launched since none of the weapons has an engine / propulsion unit.
  10. Type 65-76 disappear on BOL

      Type 65-76 torpedoes disappear after reaching activation point even though they have copious fuel remaining.
  11. 8 files for 7 Tutorial sessions

      8 scenario files exist for 7 Tutorial sessions listed in the Index. The final "Lesson8: Using the Formation Editor" has no instructions.
  12. Air Group formation

      Air Groups do not form properly when the launching platform is destroyed before the group is fully launched.
  13. ViCond evaluates with wrong UNIT

      ViCond evaluates with wrong specific UNIT identified in condition
  14. Opening 3.6.3 scen causes crash

      Opening this scenario in ANW causes Crash. Scenario opens and runs fine in H3.6.3
  15. Crash during re-build process

      ScenEditor freezes up and does not complete function when ordered to re-build scenario.
  16. Crash during re-build process II

      ScenEditor is unable to complete function when ordered to re-build scenario and seems to be in endless loop.
  17. CTD reading Evaluation

      CTD while attempting to PgDown in Evaluation window
  18. Map windows disappear

      Map windows do not appear when file loaded. Probable cause is repeated use of Batch Re-build by Battleset function.
  19. Absolute mission delay time

      Mission delay times are calculated (absolutely) from the start of a scenario and not from the time at which they are created (relatively) (Originally reported by DWReese)
  20. Afterburner unavailable at low alt

      Afterburner speed unavailable at low alt in MP for Rafale. No problem in Solitaire.
  21. Ammo re-loads mismatch in SE

      Ammo re-loads mismatch in SE between Edit Aircraft command and F6 [Air Ops] command
  22. Centre key [T] inconsistency

      When switching between a Map window with Unit Display enabled to a window with Group Display toggled, the user will not be able to centre on the position of the unit selected because the Unit Display has not been toggled for that window
  23. Complete visual ID failure

      Aircraft will never be able to identify bogey regardless of range (Originally reported by Enrique Vaamonde)
  24. CTD changing map size II

      CTD occurs while changing size of formation editor
  25. ECM emitter not shown

      Unknown aircraft will be briefly detected as ECM emitter, then the 'q' symbol denoting ECM will disappear even though the jamming persists (Originally reported by Enrique Vaamonde)
  26. Ferry mission to comm centre

      Ferry mission lands at comm centre and not hangar or runway (Originally reported by Freek Schepers)
  27. Ferry mission to SSN

      It is possible to create a Ferry mission with the destination as an airplane or SSN.
  28. Generic strikes seek additional targets 3

      Bombers will strike N, then S, then W and hang there
  29. Generic strikes seek additional targets

      Generic strikes seek additional targets after initial target is destroyed even if secondary targets have no relation to original target.
  30. Ground strike fails to execute

      Ground strike fails to execute with 3.9.4 but has no problem firing in 3.9.3
  31. Group climbs automatically

      The simple act of grouping planes together causes them to climb to 2001m. (Originally reported by JChiecchio)
  32. Group icon moves without ships

      Group icon will arrive even though all ship components are trapped by ice
  33. Group plots across ice

      Group plots path through ice in ANW and ships subsequently get stuck on the ice
  34. Hangar overload

      It is possible to land many more aircraft than the hangar capacity allows.
  35. Incorrect number to be readied

      When aircraft are ordered to change loadout for Minimal mission, an incorrect number of planes is recommended in the message window.
  36. Indexation status false

      ANW Launcher claim that "most community-databases do not support" indexation by Time and Country is false.
  37. Intermittent values rejected

      Some intermittent values for EmCon window rejected
  38. Missiles drawn to wrong targets

      Missiles fired at targets located with pinpoint precision are still drawn to other targets.
  39. Mission fails to navigate without Full throttle setting

      Aircraft without a "Full speed" throttle setting in the database are fully functional under manual control, but are unable to calculate a path to their targets under AI control.
  40. Mount re-load never finishes

      Ship will attempt to re-load each of its torpedo mounts. Re-load operation will never finish. Mount never becomes ready to fire
  41. NAV improperly drawn

      NAV zone shows double-sided left wall and inability to modify other points of the zone.
  42. Navigator plots path off map

      Navigator plots path outside of the map
  43. Phantom mounts shown on aircraft

      Phantom mounts are shown on aircraft when the Logistics button is pushed.
  44. Plane does not immediately RTB

      B014 will launch ALCM and then circle until running low on fuel before RTB
  45. Planes cannot accept mission

      Planes cannot accept mission even though they are not intended for immediate launch
  46. Plotted path gets stuck

      Ship gets stuck on land even though a path was plotted successfully.
  47. Poor AAW missile allocation

      Two CAP fighters concentrate fire on a single target when there are two eligible targets. Each fighter should be engaging a separate target.
  48. Propulsion ranges import improperly

      Propulsion ranges do not import to the Reimer Editor properly. Ranges with a speed of Zero will not import even when those ranges are required for proper platform behaviour in units such as mines and false contacts.
  49. Protect ViCond doesn't evaluate properly

      Protect ship Victory Condition does not evaluate properly.
  50. Protect ViCond failure

      Protect ViCond fails to trigger even when no enemy is present to inflict damage on player.
  51. Re-build cancels intermittent EmCon

      Units starting with Intermittent Sonar EmCon setting will be re-set to zero after scenario is re-built with ScenEdit
  52. Ready time cancelled by mission

      Ready time changed when aircraft are assigned to a mission
  53. Ready Times shortened

      Aircraft with long ready times can have them shortened to the default 30 minutes.
  54. RoE error yields wrong message

      Violation of RoE yields message saying that it was a Good Guess instead of a message saying that the player will come before a Board of Inquiry
  55. SAMs locate new targets in mid-flight

      SAMs locate new targets in mid-flight after original targets destroyed.
  56. Sanity check fails for multiple weapons records

      Sanity check reports an error when a Quantity value >1 is entered beside a Weapons Record in either the Loadout tabel or the Magazine table even though this causes no problem for the game, itself.
  57. Sensor default values are zero

      When Sensor menu [F9] is activated for individual units or groups, all default values are Zero. Previously, the default values were 1 min Active followed by 5 minutes Passive for all types of sensors. Proper default values of 1min/5min appear if a group of separate units are "drag-selected" and then the F9 hotkey is depressed.
  58. Sonar range circle appears for group

      Sonar range circle appears for group where none should be seen
  59. Sonobuoy endurance display error

      Sonobuoy endurance display only shows "0 Fuel" and "00:00:00" under unit display.
  60. Speed changes with altitude

      When a group climbs, the speed will increase to the default speed for that altitude band even though user has previously entered a different speed. (Originally reported by JChiecchio)
  61. Strike Mission fails to cancel

      Ground Strike Mission fails to cancel after target is destroyed.
  62. Sub accelerates to cruise speed when plotted

      Sub immediately goes to 14kts (cruise speed) and not Creep Speed (5kts) or 0 kts when plotted path entered (Originally reported by JChiecchio)
  63. Sub ignores speed order

      Sub is ordered to rise to the surface and run at 10kts, but only makes 5kts when it reaches the surface
  64. Sub on surface dives on its own

      Sub starts on surface but dives to Periscope depth on its own
  65. Submarine evades own torpedoes

      Submarine evades her own wake-homing torpedoes after firing. This does not occur with wire-guided torpedoes.
  66. Subs fire SS-N-15 onto the ice

      Submarines are able to fire SS-N-15 Starfish while under polar ice.
  67. Subs go over land

      Subs go over island instead around it.
  68. Subs surfacing under ice

      Submarines are able to rise to the surface from under the ice pack and run on the surface.
  69. Superfluous line in display

      Superfluous blank line appears in weapons display for loadout list
  70. Subsequent strikes are disorganized

      Subsequent strikes are disorganized and launch in separate groups.
  71. Support missions do not fully launch

      Not all aircraft assigned to support missions launch as they previously did in H3.6.3.
  72. Torpedoes chasing dipping helo

      Torpedoes will go active and then turn towards dipping helo
  73. Transit mission fails to execute

      Ships will plot path around NAV Zones, but Transit mission will not trigger and execute
  74. Unable to lay sonobuoy string

      Aircraft unable to lay sonobuoy string. No such problem in H3 (Originally reported by Jason Howell)
  75. Ships are unable to navigate around ice

      Ships are unable to navigate around ice.
  76. Unable to set Weapons Tight in SE

      Scenario designer is unable to set Weapons Tight in ScenEditor.
  77. Unassigned SSMs do not fire

      Unassigned land-based SSMs will fire on ships, but not against land targets.
  78. Unassigned SSMs no longer fire

      Unassigned SSM battery would fire in 3.9.3, but will no longer do so in 3.9.4
  79. Unidentified targets auto-engaged

      Unidentified and unknown targets are auto-engaged without being properly classified as hostile.
  80. Units drop off network

      Units are listed on a mission, but none of the individual ships in the group show this mission in their unit display
  81. UnRep done concurrently

      UnRep process is conducted concurrently and not consecutively. If all items take 1 second to transfer, 1000 items can be transferred in a single second if they are all different items.
  82. UnRep Teleportation

      UnRep process is possible while physically separated by several miles.
  83. Wrong cruise altitude

      TLAM shows cruise altitude of 20m and Intermediate depth.
  84. Wrong ready time displayed

      Aircraft will now show 0:00 for ready time and Unassigned status when ordered to launch (Originally reported by Captain Piluso)
  85. Allied sides share unit control

      Players can change unit paths for sides allied via Friendly posture setting.
  86. Change in threat axis ignored

      Change in threat axis ignored in MP.
  87. CTD on load

      CTD while attempting to load saved game
  88. Aircraft below sea level

      Aircraft below sea level.
  89. Country annex nullified

      "Every time i attempt to make an alteration to a platform commision dates like the Astute class in the countries tab and then then go to save countries list next time i enter the editor every country that was in the list has been deleted no matter what I try" (Originally reported by Grimtore)
  90. AAW patrol motionless

      AAW patrol motionless instead of flying between assigned reference points.
  91. Dual speeds selected

      When ships are damaged, sometimes dual speeds are show in the throttle setting.
  92. Formation patrols ignore axis

      Formation patrols ignore axis when assigned patrol zones in the Formation editor. Most often, the patrols appear offset from the actual Threat Axis. i.e. if the Threat Zone is pointing North and a Patrol zone is assigned to it, the ship may take up a patrol zone 90 degrees off the intended placement. This occurs primarily in multi-player games, but has been reported in SP (by Shemar), too.
  93. CTD when hitting Report button

      CTD when unit Skunk 2435 selected and then Report button depressed.
  94. Damage changes aircraft ready time instead of destroying them

      Damage changes aircraft ready time instead of destroying them. Planes are given a ready time of 0:00 but they never become ready unless player uses F6 to change them to Ready status.
  95. Dead stop after torp evasion

      Escort comes to a dead stop after torpedo evasion.
  96. Fuel does not drop to zero

      Fuel drops steadily, but does not drop all the way to zero.
  97. CTD while drawing new map

      CTD while drawing new map
  98. CTD with Re-build Scenario function

      Crash to the desktop when Scenario Rebuild - Re-build All Units is selected with AxisEvil.scn.
  99. MP Saved game titles

      MP Saved game titles often use portions of the orders in lieu of the Session name.
  100. Crash from fatal mount error

      Crash from fatal mount error when trying to load scenario
  101. Altitude mis-match between Group and units

      Units and Group icons show different altitude values in SE.
  102. ASW/WH torps tracking wrong targets

      WH/ASW torps tracking targets they cannot hit.
  103. TALD materialize at wrong point

      When firing lots of missiles i.e. TALD, the missiles all originate from the same point even when the plane moves away.
  104. Fighters hanging on refPt

      Fighters will launch and hang on one Ref point.
  105. Plane ignores Nav Zone

      Plane totally ignores Nav Zone
  106. Active sonobuoys dropped passively

      Sonobuoys with active-only sonar systems are dropped in passive mode even when the "Drop Active Sonobuoy" hotkey is depressed.
  107. Unassign command sound missing

      Use of the Unassign Hotkey command on groups will elicit an audible "ping". However, this audible cue is missing when the same command is issued to individual units.
  108. Different depth at same location

      Two maps of the same area show different depth at same location.
  109. Phantom air group

      Phantom air group.
  110. Missiles not releasing

      Missiles not releasing even though they are assigned in Weapons allocation window [Originally reported by KlubMarcus].
  111. Torpedo knows target depth

      Torpedo becomes de facto depth finder
  112. Hidden units can be destroyed without detection

      When hidden units are part of a group, attacks on the Group Icon can destroy the hidden units without the need to ever detect them.
  113. Units out of range can be destroyed

      Units out of range can be destroyed if they are part of a group.
  114. All ammo not available

      300 rounds of ammo are shown, but only 44 are offered for fire allocation.
  115. Weapon Max Launch Speed ignored

      Weapons ignore Maximum Launch Speed set in database.
  116. Unable to fire SSM

      Unable to fire SSM Sizzler from any depth or range. Weapons will fire from DDG Sovremennyy.
  117. Automatic contact classification

      The true type classification of a contact is automatically revealed when it is designated hostile by the hotkey.

  118. Group Nav Zone Settings

      The Nav Zone settings for a Group are not adopted by the individual units forming that Group. i.e. If you order a TF to avoid Ship Threat Zone [A], the Group icon will avoid the Threat Zone but the individual ships of the Group will sail into the Threat Zone.

      Work-around solution: Set the Nav Zone parameters for each unit individually.

  119. Subs in groups

      Subs joined with groups are automatically assigned a formation patrol zone on the ASW axis that cannot be changed or modified.
  120. AI inside Minimum Launch Range

      If an AI unit finds itself inside the Minimum Launch Range of its weapons, it is unable to move away in order to fire its weapons.
  121. MAD contact for ground facilities

      The MAD detector is able to detect ground facilities.
  122. Weapon ignores range limitation

      Weapon sometimes ignores range limitation and fires on targets outside of the range set by the Database. This can sometimes result in guns hitting targets 100s of miles away. Often, it occurs when the target is vaguely detected.
  123. Sonobuoy deployment altitude

      Sonobuoys can be deployed at any altitude.
  124. Min engine altitude ignored

      Min engine altitude ignored for Trident SLBM. Missile can be launched from a depth deeper that allowed by the engine parameters.
  125. Plotted mission auto-RtBs

      Aircraft on plotted mission Return to Base on their own volition against the wishes of the player
  126. All land units re-named to default

      All land units re-named to default when scenario is re-built by SE thereby corrupting all ViConds dependent upon them
  127. Magazines forcibly re-set

      AI will automatically calculate magazine loadout and discard weapons it considers in excess of capacity leaving a user no opportunity to either stop this process or correct his error before records are wiped
  128. Excess weapons mis-calculated

      AI mis-calculates the number of weapons in magazines and discards weapons that are not in excess of magazine capacity
  129. Recon mission self-deleted

      Recon missions delete themselves after completion of one run instead of repeating
  130. Active sonobuoys have no range ring

      Active sonobuoys have no range ring
  131. AI engages neutral units

      AI deliberately engages neutral units even though they are not hostile towards the AI and are unarmed
  132. CTD scrolling Report

      SE will CTD when ordered to scroll to the bottom of the Report listing units contained within a base grouping
  133. Pull-down menu commands revert

      Pull-down menu commands revert to 3.8.0 settings. Window commands (F, S, M, W) have gone back to the older 3.8.0 version. S & M no longer activate pull-down windows
  134. Sub Mission launch failure

      When sub is detected, helos will not launch on their own volition in order to prosecute the sub
  135. Subs self-immobilized

      Subs will move to patrol positions, engage enemy subs, and then stop and take no further action even though additional contacts are detected
  136. Surface groups broken up

      Surface groups are broken up into individual units when scenario is re-built by SE
  137. Unit postures corrupted

      Units in pre-3.10 scenarios that did not report their positions to the player now do so in 3.10 Postures are corrupted
  138. ASuW mission never goes ECM active

      ASuW mission never goes ECM active even though Mission Editor clearly shows that ECM is supposed to be active
  139. H3Editor generates incompatible signature

      H3Editor generates incompatible signature for *.DAT files from Reimer Editor
  140. Unarmed units not engaged

      Submarine will move into a field of supertankers, clearly identify them as hostile via sonar and periscope, and refuse to engage
  141. Missiles attack phantom target

      Aircraft approaches target but releases missiles against an unknown target which then fly into oblivion
  142. Cluster warheads neutralized

      Bombs with 'Cluster' flag enabled in 394 no longer destroy targets in 310
  143. Mission Editor inaccessible in window mode

      Mission Editor not fully accessible in window mode. Even though size of Editor window can be changed, it is impossible to reach/see the bottom controls of the ME without the addition of a scroll bar (Originally reported by Josh Loughlin [a.k.a. Fulton])
  144. CTD while drawing new map II

      CTD while drawing new map
  145. Weapons always free in MP

      Weapons tight works for solitaire, but is ignored in MP under all circumstances
  146. Sanity check loadout false positive

      DB editor generates false positive error on loadout sanity check
  147. Passive radar shows jamming

      Passive radar shows jamming
  148. Non-existent Profile command

      According to AGSI Wiki, "The scenario and database editors may load mission profiles on user command. Select the menu item Edit->Mission Profiles->Load." No such "Load" command exists.
  149. Re-build causes Re-heat

      After Re-build command, directly inserted aircraft change to re-heat when moving to support mission when it should be cruise throttle
  150. Red planes land on Blue base

      Red planes land on Blue base
  151. Path editor only appends in MP

      Path editor only appends in MP when it should be adding plotted path at whatever waypoint is selected
  152. Planes just launched cannot return

      Planes just launched cannot return to the platform that just launched them
  153. ASuW range ring missing

      Aircraft will display ASuW range ring in H3 but not in ANW even though weapon parameters are identical
  154. Game Status always default

      Whenever Staff messages appear and are closed by the player, the game always returns to the Game Status window as the default instead of returning to the previously active window
  155. REditor imports unknown codes

      Reimer Editor will create/import weapons codes that do not previously exist
  156. Magazine validation erroneous

      The H3Reimer Editor Validation command for the magazine table uses improper logic thereby mis-calculating magazine capacity
  157. CTD REditor upon Text Export

      Reimer Editor will crash to the desktop when trying to export Text descriptions to a non-pre-existent folder
  158. REditor re-import causes crash

      Reimer editor re-import command causes crash when applied to Country.DAT
  159. REditor fails to import Ship Type

      Reimer editor fails to import Ship Type properly
  160. Resignation causes colour inversion

      Resign command in SE causes colour to invert to another colour scheme
  161. Multiple re-build ops cause freeze

      Multiple use of "Re-build by Battleset" command causes scenario to balloon in size and freeze during load
  162. Decoy expenditures not recorded

      Unit Status report shows expenditure of decoy weapons but final game evaluation shows that no such weapons have been deployed
  163. Rocket-deployed torps not recorded

      Evaluation will show SS-N-14 expended, but not the UGMT-1 torpedoes deployed by the Silex
  164. Automatic ASW Nav Zone missing

      ASW Nav zone normally automatically drawn around ASW Patrol Mission area does not appear when mission is created
  165. StrikeTakeover unable to repeat

      Helo will launch and take over a few facilities then get hung up trying to intercept another one before returning to base when out of fuel. After re-fueling, helo will not re-launch on mission even though mission has additional targets and has not expired
  166. StrikeTakeover cannot intercept

      Helo will launch and perform mission against one or two facilities and then be unable to intercept group named "Airfield [Medium] v6-3"
  167. Unarmed sub captures CVN

      Unarmed sub captures CVN from underwater
  168. Mine weapons indetectable

      Unlike other deployable weapons (sonobuoys, torpedoes, missiles), mine weapons are indetectable regardless of RCS or acoustic values
  169. Mission scripts unavailable in MP

      Only standard mission profiles are available in MP even though customized mission profiles are available in solitaire play
  170. CTD after re-build in SE

      CTD after re-build in SE. Scenario runs fine in 3.9.4 after same re-build process
  171. Sensor Max Range value functional

  172. Ballistic missile skims sea

      Missile drops from 60000m cruising alt to 132m at a range of 20nm from the target for the terminal attack profile
  173. Missile dives 60km instantaneously

      Missile will instantaneously dive from 60,000m to 132m for the terminal attack profile
  174. Weather fails to draw

      Weather fails to draw completely on world map and only appears on left-hand edge
  175. CTD on World Map

      CTD with Get Weather Function error while attempting to select unit on World Map
  176. All windows active in MP

      All windows shown as active (highlighted border) when starting MP
  177. Time compression drops to 1s

      Appearance of staff message windows cause time compression to revert to 1:1 regardless of the actual 1:1 box being checked or not
  178. Plotted mission will not fire

      Order ships to sail right up to enemy ships and they will not fire on you as they are on plotted mission
  179. 5-Plane strike groups form

      5-plane strike groups will launch and form up for strike even though focused strike has been disabled for the Mission
  180. All missions go WeaponsFree

      All missions (even delayed ones) go WeaponsFree when the WeaponsFree command is issued
  181. ARMs allocated to ineligible target

      Weapon Allocation window will allow you to allocate weapons, but they will not launch because weapon cannot engage target due to inability to track the specific radar frequency
  182. CTD for Batch rebuild from list

      CTD when Batch Rebuild --> From ScenList.ini command is selected and files are not found.
  183. CTD with XRef Weapons Dump

      CTD when Game Editor ordered to perform an XRef Weapons Dump.
  184. Formation patrol loadouts changed

      Formation patrol loadouts changed when different aircraft are used as substitutes for other aircraft originally assigned to a particular formation patrol
  185. Formation patrols revealed

      Formation patrols revealed when the base group is attacked.
  186. Groups ignore sensor commands

      Groups consisting of units with different individual sensor settings for group members will ignore sensor [F9] commands.
  187. Incoming Missiles does not update

      "Inc Missiles" display on original target will still show value of 1 even though no missiles are allocated towards it
  188. Int depth shown at -50m

      Sub at -50m is reported being at Int depth when it should be Shallow Depth.
  189. Intermittent EmCon not displayed

      Sonar settings show Active and not originally set Intermittent values
  190. Keyboard commands missing

      Keyboard short-cut commands missing for functions added by ANW.
  191. Missions do not return WeaponsTight

      Missions do not return to WeaponsTight status if the Weapons Free command has been used and then Weapons Tight has been re-engaged manually under the Game Settings menu
  192. Mount sensors unassailable

      Sensors specifically assigned to individual mounts are unassailable and cannot be destroyed by ARMs.
  193. Opening multiple ViCond windows

      It is possible to open multiple ViCond windows in ScenEdit.
  194. Side disappears when another side deleted

      When one side is deleted, no other side appears as the default.
  195. TLAM nukes will not reload

      TLAM nukes will not reload even if there are no other weapons aboard.
  196. Timed out message

      MP session will eject players that 'time-out' and do not respond within 30 seconds
  197. Revised group names not saved in MP

      Revised group names not saved in MP if they are changed from the original name.
  198. Motionless SSK consumes no charge

      Diesel submarine consumes no charge when motionless.
  199. MovieMaker only works with Load Battleset

      MovieMaker only works when scenarios are loaded with the Load Battleset function. Scenarios loaded with the Open File command will not generate screenshots.
  200. SSGN launches prematurely

      Wave of missiles can be seen passing SE of formation due to SSGN firing at an inexactly located target
  201. CTD caused by TALD engagement

      Firing entire mount of guns at a TALD decoy results in an Unhandled exception error crashing the game
  202. Air group stuck at waypoint

      Air group will reaches a RefPt and then loiter thereby unable to proceed further along plotted path
  203. CTD due to Server Name

      A user logging on with a Player name that matches the Server name will cause the Server to hang with the "Waiting for Server to respond" message. When quit is selected, server will crash. (Originally reported by Anthony Gilroy)
  204. Depth change immobilizes sub

      Depth change immobilizes sub
  205. Buoys appear without range rings

      Some buoys deploy normally with associated range rings while others do not
  206. CTD during missile engagement

      CTD with Unhandled Exception Error after reporting: W303 Sea Dart Mod 2 has acquired its target: W292 Sandbox [Originally reported by Arska]
  207. Message missing in MP

      Player message appears in solitaire play but not when run in MP
  208. CTD logging onto MP Server

      MP server will crash whenever an outside computer attempts to log on and enter the lobby (Originally reported by Ron Belcher)
  209. CTD FileStream error in MP

      Server will go into continuous loop trying to save game until it crashes (Originally reported by Ryan Anderson)
  210. CTD on VCR re-play

      CTD on VCR while attempting to re-play (Originally reported by CaptPiluso)
  211. Probable Kill toggle defective

      k-Hotkey does not act as toggle and fails to turn off Probable Kill status after second application (Originally reported by Dale Hillier)
  212. Sides missing after loading

      After loading a scenario via the Load Battleset function, two of three possible sides are missing and not offered
  213. Captured unit stops combat

      Captured unit stops combat since all units (hostile units included) are now connected by datalinks
  214. Recon planes launch as a group

      Recon planes (and other area missions) launch as a single group instead of individual planes that will cover a much larger area
  215. AAA fires on targets too high

      AAA fires on targets flying higher than Max Alt of gun system
  216. No eligible weapons window

      The Weapons Allocation window appears even though no weapons are capable of firing against the target
  217. Sub sinks itself

      Sub sinks itself while firing torpedoes at ship
  218. Air patrols no longer detach

      Air patrols will not detach from groups on Transit missions to investigate and attack contacts
  219. VCR uses original scenario file

      VCR uses the original scenario file as the primary reference when a recorded session is played back. When the scenario file is modified, these changes are shown in the VCR recording even if they were never part of the original file.
  220. CTD Checking Composite ViCond

      ScenEditor will crash when attempting to check the next lower level of a Composite Victory Condition
  221. Aircraft ready time re-set

      Aircraft ready time re-set to maximum
  222. CTD changing Formation Editor size

      CTD changing Formation Editor size via maximize/minimize command
  223. CTD Changing Link 16

      CTD Changing Link 16 track to "1"
  224. CTD changing map size III

      CTD occurs after changing size of tactical map, saving, and then re-loading scenario.
  225. CTD changing map size IV

      CTD occurs when maximizing tactical map size.
  226. CTD Invalid (____) in MP

      Session will crash with error message stating: "Invalid (Unit/Sensor/Mission)"
  227. CTD while drawing new map III

      CTD while drawing new map III
  228. Game Map shrinks instead of moving

      Game Map shrinks in size instead of moving when player tries to re-position it
  229. Helo stranded by mountains

      Helos will be stranded when they cannot fly over the mountains. They will never run out of fuel nor can they return to any base.
  230. Map constantly shrinks

      Map constantly shrinks every time it is maximized and then minimized
  231. StrikeTakeover no longer functions

      Helo will no longer launch and perform StrikeTakeover mission against one or two facilities
  232. WeaponStatusLogs always active II

      Weapons Status AALogs are always active even if AALogs have been disabled by the Config Launcher
  233. ASW Mission will not engage TLAM

      ASW Mission will not engage TLAM
  234. Control wires do not regenerate

      Torpedo control wires do not regenerate after initial use
  235. MP RefPts cannot be removed

      MP RefPts cannot be removed from an AI mission
  236. Aircraft removed in MP

      Aircraft are incorrectly removed in MP
  237. CTD when SE ordered to Re-build all Units

      CTD when SE ordered to Re-build all Units
Herman Hum
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* Known Harpoon 3.7 [ANW] Issues

Postby Herman Hum » Thu Jul 05, 2007 4:44 pm

Placeholder for future ANW Issues
Herman Hum
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Posts: 1318
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Sun Jul 08, 2007 8:22 am

These are behaviours acknowledged by AGSI, but they will not be 'fixed' as they are not deemed 'Bugs'. They have been listed here for the edification of players.

Aircraft destroyed

Aircraft destroyed on the ground/ship often do not get counted into Victory Conditions. This only occurs in the Scenario Editor. The function works properly in the Game Engine.

Initial sub depths

Sub units inserted with the SE start at -100m regardless of the local conditions. Once the game starts, the Game Engine enforces Depth constraints.

Ships sail over land

Ships are sometimes able to sail over land. Scenarios constructed with the SE 3.6.3 can exhibit this anomaly when run in the ANW engine.

Planes directly inserted

Icons for planes directly inserted into a scenario may not re-build properly. A unit that was previously a helicopter but is changed to a plane in the database will still appear as a helicopter.

Firing arcs ignored

Weapon arcs are ignored and all weapons may be brought to bear.

Heat-seeking AAMs engage from front aspect; Stern-Chase flag ignored

Heat-seeking AAMs will engage from the forward aspect. The "Stern-Chase" flag in the database is ignored

Identification failure

Sometimes, when you hit the Database button for a unit, only one possible identity is shown but the unit display will still describe it as Unknown.


Previous issues regarded as fixed by Patch 3.8.0

  1. Aircraft ignore Nav Zones

    Some aircraft on missions are able to fly through Nav Zones.

    Work-around solution: Draw a double-thick Nav zone or draw an additional Nav Zone just inside another Nav Zone.
  2. Circling torpedoes

    Torpedoes destroy their launching platform. Sometimes this causes a problem for the Victory Condition manager.
  3. LongMathError

    GE crashes when doing complex calculations involving units moving at high speed. This is due to the integer math system. Problem appears to be most often encountered when SLBMs launched. ICBMs seem to be okay.
  4. Time Zones

    Night and day are reversed so that daytime is actually 1801 to 0559. The H3 world revolves in the opposite direction to real life when calculating Time Zones. Game time is listed in terms of Zulu (GMT). If the scenario is one time zone East of GMT, you would normally ADD one hour to Zulu time to find the local time. However, H3 SUBTRACTS one hour instead.
  5. Fixed ranges for bombs

    Maximum range for bombs is fixed at 2nm regardless of the range a database editor may assign.
  6. Plane revert to cruise speed

    Individual planes always return to cruise speed after they are given new paths. This does not occur for groups.
  7. Orders disappear

    Orders for remaining side disappear when other sides are deleted
  8. Protect Station ViCond reverts to On Station ViCond

    "Protect Station" ViCond switches to "On Station" ViCond
  9. SSK do not snort

    When a diesel submarine runs out of battery charge, it does not automatically rise to periscope depth to begin re-charging its batteries. Instead, it just sits at the last known depth. Also, even if a player manually orders it to periscope depth, the re-charge process does not work unless the submarine is moving.
  10. Edit Aircraft function does not respect Time / Country restrictions

    When Time / Country restrictions are activated by the Launcher, Edit Aircraft function does not respect them when used to add aircraft to facilities. Aircraft directly inserted into a scenario function properly.
  11. Akula at Flank gets passive contact

    Akula at Flank is able to get passive contact
  12. E-3 lands and goes to 1092min ready

    E-3 lands and goes to 1092min ready time.
  13. CTD when torpedo fired

    CTD experienced when BOL torpedo fired from SSN Spartan in Power Sweep scenario run from a server.
  14. Ferry mission fails to execute

    Ferry mission fails to execute. If user runs in ScenEdit and orders planes to launch, they mission executes properly.
  15. CTD when Air Station destroyed

    CTD when Air Station is destroyed by ALCM.
  16. Sensors won't turn off Intermittent

    After sensors have been turned on Intermittent setting, it is not possible to change their setting in the future. Even if a player turns them either on or off, the Intermittent setting returns. Apparently, this is only problematic for multi-player games and does not present itself in solitaire games.
  17. Jamming detected underwater

    Submerged units can detect ships emitting ECM.
  18. ViCond polygons don't appear

    Only the polygon for the first ViCond appears even when other ViConds are selected.
  19. Missiles ignore cruise altitude

    Missiles fired at ground targets ignore the cruise altitude specified in the Database. These same missiles will fly at the proper cruise altitude when fired at ships.
  20. Accuracy / Speed slider affects game execution

    Different settings for the game speed / accuracy slider will cause scenarios to execute in a wholly different manner. Missions may execute on one setting but will fail on another speed setting.
  21. Accuracy / Speed slider crashes game

    Different settings for the game speed / accuracy slider will cause some scenarios to crash.
  22. Planes disappear from base

    After launching and landing, planes disappear from the base.
  23. Recon mission does not work for AI

    Recon Mission works for player, but does not work under AI control.
  24. Postures incorrectly re-built

    Postures are incorrectly re-estabilished once a unit has been destroyed.
  25. Weapon ranges less than one ignored

    Any weapon that has a range less than 1.0 nm, cannot be fired by the AI. However, the player is able to utilize these weapons manually and they appear to operate at the correct range. I do not know if missions created by the player will suffer this restriction, but I suspect that they will since Missions are under AI control.
  26. Strike mission fails to execute

    Enemy Unit appears not to be able to plot an intercept path.
  27. ESM at 1800nm

    Radar can be detected by ESM at a range of 1800nm. Radar in Europe (Spain) can nearly be detected in N. America.
  28. AC Stuck on Plotted mission

    Aircraft on Plotted mission cannot be removed from this mission in Mission Editor
  29. Multi-Player Chat Window appears in solitaire game

    After victory has been awarded to a player in solitaire mode, if the player elects to continue, a Multi-Player Chat Window opens when he selects "Yes".
  30. EmCon at Waypoints

    Aircraft will obey waypoint EmCon commands if the plane is currently either ACTIVE or PASSIVE (not intermittent). Once the aircraft receives a command to radiate Intermittently, either at the start or at a waypoint, no other EmCon commands will be accepted at future waypoints.
  31. Naval Ground Strike Mission

    Ships that are grouped together and on a ground strike mission will fire missiles, but will not close on the target to engage with naval gunfire.

    Work-around solution: This only applies to ASuW Area Patrol missions. Missiles will launch on strike missions.
  32. Non-radiating units show as being jammed.

    Units that turn off their radar can still show up as being jammed with the "X" next to their icon.
  33. NAV zone ignored II

    Aircraft on strike mission flies right through an Aircraft NAV restriction zone. This is not the same as the NAV zone bug reported here.
  34. Unit cannot plot course

    Unit is unable to plot a course that enables it to leave port and proceed to Formation patrol zone.

Previous issues regarded as fixed by Patch 3.9.0

  1. Jamming from dead ships

    Ships that are destroyed still show the Active Jamming "*" indicator.

  2. SAVE AS window error

    When SAVE or SAVE AS function is selected, other files with either *.SAV or *.SCN suffixes do not appear in the selection window.

  3. Replenishment at-sea

    Non-functional

  4. Binoculars jammed

    Ground units with only Binoculars for sensors are shown as jammed by ECM.

  5. UnRep broken

    Tanker and ship unable to meet for Underway Replenishment.
  6. AI subs will not re-charge batteries

    AI-controlled subs will not re-charge batteries when depleted as there is no one around to depress the 'R' hotkey for the AI.

  7. ViCond Set polygon not possible

    It is not possible to set up a Victory Condition polygon. Once the ViCond menu comes up, designer cannot click on the map to designate a polygon.
  8. AAA firing past Max Range

    Guns continue to fire long after targets pass out of range.
  9. Accuracy slider changes combat

    Accuracy slider changes combat calculation. Combat may or may not occur dependant upon the setting of the slider from Low/Fast Accuracy/Speed and High/Slow.
  10. EmCon does not match display

    EmCon status of units does not match the EmCon state shown in Unit display and there is no way to turn it off..
  11. F1 Key will not attack

    F1 Key will not attack second target.
  12. Min Firing Range prohibits weapon use

    Weapons (guns, ASW rockets, and others) with a Minimum Firing Range value > 0 will not fire.
  13. On Station ViCond does not trigger in MP

    On Station Victory Condition triggers erratically.

  14. Runways can be destroyed

    Runway facilities can now be destroyed.
  15. SE shows different results from GE

    ScenEdit shows different results from Game Engine test.
  16. Shallow depth shown at -20m

    Submarine at -20m is shown at Shallow depth and not Periscope depth.
  17. Strike Mission continues to dead target

    Strike Mission continues to target even after it is already destroyed.
  18. Tubes Cannot Change Loadout without repeated commands

    Torpedo tube loadouts cannot be changed after re-loading by AI.
  19. VLow altitude button missing

    VLow altitude button missing for helicopters when Speed/Altitude menu called up.
  20. Wrong altitude shown

    TLAM shows Periscope depth.
  21. Guns do not fire all ammo when ordered to do so

    Guns do not fire all ammo when ordered to do so
  22. ECM nullifies BOL weapons

    ECM nullifies weapons on Bearing-Only-Launch. All missiles are automatically drawn to the jammer regardless if it can hit the target or not due to the Home-on-Jam flag.
  23. Ferry mission crash

    If you set up a delayed Ferry mission and the receiving/landing facility (revetment/airfield) is destroyed (or deleted by the designer) before the mission is activated, the game will crash when the AI tries to launch the Ferry mission.

  24. Formation air patrols cancelled by Edit A/C function

    Formation air patrols cancelled by use Edit A/C function on the launching platform or hangar.
  25. Subs re-charge at Creep

    Subs are able to re-charge batteries without running throttles at Flank speed.

  26. Unlimited ammo dumps

    Unlimited ammo expenditures allowed.
  27. Planes disappear from base

    Planes were added to a base and assigned to a mission. However, they disappear and access through the Mission editor is not possible.
  28. Mixed Unit and Group icon error

    Unit and Group icons show up at the same time when platforms deleted in SE.

  29. Sub changes depth and goes active

    A sub on Plotted mission at max depth detects a ship, changes to periscope depth, and goes active on its own.

  30. ANW battleset - File not found

    Scenarios not found when trying to load ANW battleset.

  31. Unknown Sub contacts not attacked

    Unknown submarine contacts no longer attacked unless positively identified as hostile.

Previous issues regarded as fixed by Patch 3.9.2

  1. Bomb will not release

    Bomb will not release in 3.9.0, but releases just fine in 3.8.0
  2. Crash after re-building with SE

    Crash after re-building with SE.
  3. Crash after re-building with SE II

    Crash after re-building with SE. Clock will not start.
  4. Crash after re-building with SE III

    Crash after re-building with SE. Clock will not advance.
  5. Entire bombload not dropped

    Bomber will attack target with only one bomb and refuse to drop the remainder of the payload.
  6. Land facility reports abandoning ship

    Damage report states that crew is abandoning ship on a land facility.
  7. TALD cannot be engaged

    TALD will not be engaged as they fly across target.
  8. Sonobuoy battery endurance

    Battery endurance for sonobuoys is irrelevant.
  9. Crash during UnRep

    Game will crash/freeze up with infinite loop if replenishment ship moves during attempted UnRep rendezvous.
  10. Group and Unit speed incongruent

    Group and Unit speed are incongruent for the same unit.
  11. TALD cannot be ignored

    TALD cannot be ignored as they fly towards player units.
  12. Total loss of unit control

    Player loses control of all units in the middle of a game.
  13. Fly off the world CTD

    It is possible to 'fly off of the world' and cause CTD.
  14. Destroyed planes not counted on Installations

    Planes added to Installations are not counted in Victory Conditions when they are destroyed on the ground.

Previous issues regarded as fixed by Patch 3.9.3

  1. Nukes won't work without AALog activated

    Nuclear weapons for BCGN Kirov do not work unless AALog is activated.
  2. CTD ViCond crash when windows closed out of order

    When setting ViCond, the ScenEditor can crash when windows are closed out of sequence from which they were opened.
  3. Haphazard weapons re-loading

    Weapons do not reload with weapon previously fired.
  4. Inconsistent RoF

    Guns have different rates of fire between H3.6.3. and ANW.
  5. Scen locks up at 15 secs into game

    Scenario freezes 15 seconds after start of game.
  6. Re-build All causes planes to loiter

    Planes that normally flew at cruise speed go to loiter when Re-Built All command is used.
  7. Tubes re-load different weapons

    After firing, torpedo tubes re-load with different weapons than those just fired even when replacement weapons are available.
  8. Range rings appears when none should

    Radar range rings displayed for air group when radar is passive.
  9. Range rings missing

    Range rings missing for air groups.
  10. Crash after nuclear detonation

    Crash after nuclear warhead detonates.
  11. Crash on re-load

    Crash while attempting to re-load same scenario file previously opened.
  12. CTD during UnRep

    CTD occurs while selecting ordnance to be transferred with "Enter Number of Weapons" command.
  13. Destroyed submarines not always evaluated in ViConds

    Destroyed submarines do not always evaluate properly in ViConds.
  14. Runways cannot be destroyed by nukes

    Runways can be reduced, but not be destroyed by nuclear weapons.
  15. CTD on Ferry mission failure

    CTD when Ferry mission tries to launch to a facility already destroyed
  16. Fly off the world CTD II

    It is possible to 'fly off of the world' and cause CTD.
  17. Bomb will not release II

    Bomb will not release in 3.9.2 even though weapon is capable vs. runways, but releases just fine in 3.8.0
  18. Sonobuoy datalink cannot be turned off

    Although the manual says that sonobuoys can be dropped / discarded by turning off the Comm Datalink to them, this is not true under any realism setting.
  19. Plane does not re-arm upon landing

    Plane does not re-arm upon landing.

Previous issues regarded as fixed by Patch 3.9.4

  1. Cannot meet for UnRep

      Ships are unable to plot a path for UnRep when ordered to do so.
  2. Cannot rescind re-fuel order

      It is not possible to rescind air-to-air re-fueling order once it is issued.
  3. CTD on re-load

      CTD while attempting to re-load same scenario file previously opened.
  4. Delayed On-Station ViCond Faulty

      Delayed On-Station ViCond does not wait for delay time to expire before evaluating.
  5. F6 Key will not attack

      F6 Key will not attack target.
  6. Ferry Mission fails to launch

      Ferry Mission that executed properly in 3.9.0 fails to launch in 3.9.3
  7. HAWKs fire into ground

      HAWKs fire directly into the ground
  8. Helo Intercepts sub at Med Alt

      Helo Intercepts sub at Med Alt when F6 command given.
  9. Incorrect re-load count

      Planes have high number of re-loads assigned, but there are insufficient AAMs to justify this number.(Originally reported by Bart Gauvin)
  10. Multiple Edit windows opened

      Multiple Edit windows can be opened but they can't be closed.
  11. Nav Zones re-set by mission editor

      Nav Zones are re-set by mission editor every time a mission is edited.
  12. On-Station ViCond non-functional

      On-Station ViCond non-functional in GE but functional in SE.
  13. Planes cannot re-load

      Planes show zero re-loads available when AirOps [F6] button depressed. However, re-loads are available when AirOps is selected for individual hangars and runway.
  14. Planes refuse to launch

      Planes requiring Small/Med runway refuse to launch from a base equipped with Medium runways. (From Petterr)
  15. Ready display always visible

      Aircraft ready display shows all planes available at a base regardless of the Base's ability to launch them. Previously, when a base was damaged, those aircraft not able to launch (i.e. Large/VLarge planes) no longer showed up in the Ready menu until the runway was repaired.
  16. Sonobuoy mission cancels

      Sonobuoy mission cancels on its own due to inability to deploy active sonobuoy and causes all other helo sonobuoy formation patrols to revert to Minimal loadout. (Originally reported by Vincenzo Beretta)
  17. SSMs ignore delayed strike mission

      Land-based SSMs ignore delay time for Strike missions.
  18. Sub goes active on ASuW

      Sub goes active on ASuW area patrol mission even though mission setting is for EmCon.
  19. Subs activate sonar on ship strike mission

      Subs activate sonar on ship strike mission. Previously, subs only activated radar on ship strike mission.
  20. Torps inoperative in shallow water

      Mk46 ASW torpedoes are inoperative in shallow water and will not release when water depth is -10m.
  21. Unarmed units not engaged

      Unarmed units will not be engaged by AI units (sub or ship) on Plotted mission. This is due to the fact that the targets pose no 'threat' to the AI unit thus elicits no response. Once weapons are added to the targets, they are immediately attacked.
  22. ViCond triggers in SP but not MP

      Damage ViCond triggers in SP but not MP.
  23. Sub stops when surfacing

      Sub rises to surface and stops. (Originally reported by Freek Schepers)
  24. Full speed over 140kts

      Ship group shows full speed of 15+131kts.
  25. Submarine control lost

      Submarine control lost when sole ship is sunk.
  26. Group speed differs from plane speed

      Air groups have different speed from individual plane speed in MP.
  27. Wrong loadout descriptions

      Helix helos are show the wrong loadout descriptions. Display is Mk44 torp, but they revert to Minimal when launched.
  28. Torpedo dives past max depth

      Target at -1200m cannot be engaged directly, but torpedoes fired on BOL will still dive below the maximum depth of their propulsion system (-500m) to kill target
  29. Torpedo dives 1000M instantly

      Torpedoes will instantly dive 1200m to hit target
  30. CTD when altitude changed

      CTD when altitude changed
  31. Torpedoes ignore cruise depth

      Torpedoes ignore cruise depth set by the database even when the "Level Cruise Flight" flag has been set and a value has been entered in the "Cruise Altitude" field. They stay at the depth at which they were fired.
  32. Active sonobuoys do not deploy

      CASS Active Sonar Sonobuoys carried by S-2 Trackers do not deploy when the "Drop Active Sonobuoy square bracket hotkey is depressed. However, they do deploy with "Drop Passive Sonobuoy ". "," and "." hotkeys seem to work properly.
  33. Ferry mission fails to launch

      Ferry mission fails to launch unless manually ordered to do so.
  34. Passive sonobuoys will not deploy

      Passive sonobuoys will not deploy with "square bracket" hotkey. Active sonobuoys will deploy.
  35. AI subs will not stop re-charging

      Sub never stops re-charging.
  36. CTD running new scen in SE

      CTD occurs when new scenarios are written and immediately run in SE.
  37. Unable to Pause game in MP

      Unable to Pause game in MP. Game starts immediately and cannot stop. Also causes problems with ghost sessions on some servers.
  38. MP Unpause malfunction

      After pause button has been depressed in MP, the game does not respond when user hits F12 to continue unless player uses [+] [-] keys to change the compression selection, first.
  39. False Weapons Free status

      Tutorial 6 starts with Weapons Free status already enabled, but aircraft do not recognize it. [Originally reported by Eugene Smith]
  40. Unable to delete aircraft

      Only some aircraft can be deleted from a base
  41. Indestructible units in new scen

      Unit from the other side cannot be destroyed in newly created scen
  42. Player loses control

      Player loses control of all units in the middle of a game.
  43. All strikers fail to launch

      All aircraft assigned to a strike mission fail to launch.
  44. Strikes fail to launch

      Air strikes that performed properly in ANW 3.7.0 now fail to launch at all.
  45. Planes on Transit missions

      Planes can be assigned to Transit missions.
  46. Max altitude for planes is 32,767m

      The Max altitude for planes is now 32,767m. Previously, it was unlimited and could simulate satellite platforms.

Previous issues regarded as fixed by HUE 3.10 Release

  1. 32000kt speed

      32000kt speed appears in window when cruise or loiter button selected
  2. Auto-defense squanders SAMs

      SAMs fire even when it is apparent that there is no possible way to intercept SSMs yet player is unable to stop wasting SAMs
  3. Binoculars Jammed II

      Binoculars/visual sensor can be jammed by electronic counter-measures
  4. CTD incomplete

      CTD does not drop game all the way down to the desktop. Instead, the Shell window remains and must be closed manually.
  5. CTD within 60 mins

      Scenario results in CTD within 60 mins of elapsed game time
  6. Engagement symbol missing

      Overscore symbol over aircraft fails to appear when engaged by AAA unless one of the aircraft are shot down.
  7. Ferry mission traps plane upon expiration

      P-2H Neptune displays assignment to "A Mission" and cannot be re-assigned to any other mission
  8. Focused strike not firing

      Artillery does not fire on a Focused Land Strike mission even when Weapons Free.
  9. Group cannot lay string of sonobuoys

      Group cannot lay string of sonobuoys with ";" hotkey.
  10. Helos violate NAV zone

      Helos violate NAV zone.
  11. In-game Editor cannot open 3.9.0 files

      In-game Editor cannot open 3.9.0 files.
  12. Map depths arbitrarily changed

      Map depths in 3.9.4 are different from depths in previous versions (Originally reported by Freek Schepers)
  13. Nuke yields minimalized

      200kton Siren missile on the Charlie sub only destroys targets within half a mile and does damage up to 2 miles (5%). In 3.6 it did damage up to 15 miles (1%). By my estimation, the range of effects on ships and ground targets is down by factor ten compared to 3.6 (Originally reported by Freek Schepers)
  14. Over-filled magazines

      Over-filled magazines not detected and fixed.
  15. Plane never becomes ready

      Plane will launch on patrol and return to base but never become ready, again
  16. Plane RTB with plenty of fuel

      Plane will launch on Recon mission, be unable to plot a path to RefPts, circle for awhile, and then RTB with 9hrs endurance remaining (Originally reported by Freek Schepers)
  17. Planes jammed against Nav Zone

      Planes are unable to plot path around Nav Zone.
  18. Planes that bingo cannot refuel

      Airborne plane can refuel any time until it reaches Bingo state. Once plane reaches Bingo state, player cannot unassign it and order it to re-fuel. (Originally reported by Iriya Kazunori)
  19. SLBM Explodes past target

      SLBMs will pass over target and explode. (Originally reported by Freek Schepers)
  20. Sonar detects facility

      Land facility detected by sonar.
  21. Sonobuoy helos fail to RTB

      Helos will launch, lay sonobuoys and then hover when out of buoys instead of RTB for more buoys
  22. Time compression cancels attack

      Enemy flight appears on screen and circles, but never attacks unless time compression is increased before start of scenario
  23. Torpedoes limited to cruise speed

      Torpedoes fired on Bearing-Only Launch are limited to cruise speed and will not accelerate to full speed even when target has been acquired
  24. UnRep can overload magazines

      UnRep can overload magazines by placing more weapons in the magazine that capacity allows.
  25. UnRep magazine shows zero

      After UnRep procedure, magazine count shows zero weapons if a second UnRep operation is ordered.
  26. Weapon never hits III

      Weapons that hit in 3.9.3 will never hit target in 3.9.4
  27. Weapons unaccounted for in WeaponStatus

      Weapons Status log will display discrepancies between weapons fired launched and their fate
  28. WeaponStatusLogs always active

      Weapons Status AALogs are always active even if AALogs have been disabled by the Config Launcher
  29. AALog does not match Evaluation

      AALog expenditures does not match expenditures reported in post-game Evaluation
  30. Cannot change missile target in MP

      Game will allow re-targeting of missile in SP, but not in MP
  31. ECM turns itself off in MP

      Prowlers on Plotted mission with active ECM will turn itself off in MP when plotted path is reached (Originally reported by Jeronimo Chiecchio)
  32. Jamming from a dead ECM source MP

      Jamming signal remains in MP where no jammer is present
  33. UnRep not possible in MP

      CVH will rendezvous with ship and player can order weapons for transfer, but none will be moved over (Originally reported by Freek Schepers)
  34. Unable to re-start MP

      Once MP game is on Pause, player is unable to re-start
  35. Crash starting MP session

      Scenario never finishes loading and crashes server
  36. Ghost sessions in MP

      Ghost sessions in MP continue to run after all players have left the session. This ties up processing power as the sessions do not usually expire on their own.
  37. Ghost sessions in MP II

      Ghost sessions in MP continue to run after all players have left the session. This ties up processing power as the sessions do not usually expire on their own.
  38. CTD on load II

      CTD while attempting to load saved game II
  39. Fueling operations limited in number

      Plane will not begin to re-fuel until other previously ordered operations are complete
  40. Auto-defense shoots down own TLAM

      SAMs will intercept player's TLAM even though status is Weapons Tight
  41. Weapon never hits

      Weapons that hit in 3.9.3 will never hit target in 3.9.4
  42. Distorted maps created

      Distorted maps are created when F10 is used to draw a new map.
  43. UnRep do not return to PZs

      After conducting UnRep operation, participants do not return to original patrol zones within the formation.
  44. Full speed wrong

      Group only allows full speed of 15kts, but all units within the group are fully capable of faster speed.
  45. Re-Charge at Int depth

      Subs are reported to be re-charging batteries at Intermediate depth, but it is not known if charge levels actually increase.
  46. False contacts at -17000m

      False contacts at -17000m.
  47. Ground units attacked by Ship Strike mission

      Units assigned to Ship Strike missions will attack ground facilities.
  48. Ground targets re-engaged prematurely

      Targets are being re-engaged prematurely. Missiles are still in flight when successive attacks are launched thus wasting weapons.
  49. Mission ignores target list

      Targets not restricted to target list for mission.
  50. Planes directly inserted cannot attack

      Planes B014 and B015 cannot execute ALCM attack vs. Runway target
  51. Planes directly inserted ignore target list

      Planes directly inserted ignore targets listed in strike missions. However, planes that launch on those same strike missions will obey the target strike list and not attack any target not on the list.
  52. Ships attacked by Ground Strike mission

      Units assigned to Ground Strike missions will attack ships.
  53. Specific strike cannot hit

      Specific strike mission cannot hit target unless Focused Strike is enabled
  54. AAA fire

      AAA guns are not limited by the altitude of the target and can even shoot down satellites.
  55. Ready times go wild when AI Formation Air Patrols activated

      Ready times go wild when AI Formation Air Patrols activated. This does not appear when the AI option is not enabled.
  56. Game ends abruptly

      When playing Multi-player games, scenarios will end at incorrect times. One side gets a message that it has not fulfilled the ViConds and has lost. He is then kicked from the game even though there is plenty of time remaining. This occurs more often during "high" time compression rate (1:60+).
  57. Formation Editor appears empty

      Formation Editor appears empty when saved game is opened (Originally reported by ssclark)
  58. Formation Editor distorted

      Formation Editor distorted when saved game is re-opened
  59. Icons appear off map

      Icons for uncertainty zones appear off of the map and cannot be seen nor selected.
  60. SARH detects invisible aircraft

      SARH/Semi-active sensor detects invisible aircraft that is undetectable under all other instances
  61. File-Save uses original scenario name

      Once a saved game name was used, the File Save command should have simply used it and overwritten the previous saved game file. Instead, a new Saved game file is created using the original *.SCN name as a prefix and *.SAV suffix. (Originally reported by Morphin)
  62. Sanity check fails for propulsion alt bands

      Sanity check reports an error if altitude bands for propulsion entries are not in sequential order.
  63. Sanity check fails for propulsion max alt

      Sanity check fails to report an error if the max altitude for the propulsion system is greater than the allowable altitude for aircraft. Maximum altitude for aircraft is 32,767m but maximum engine operational altitude value can be set higher.
  64. Weapon never hits in 394 II

      Weapons that hit in 3.9.3 will never hit target in 3.9.4 (Originally reported by Juramentado)
  65. Accuracy slider changes combat II

      Accuracy slider changes combat calculation. Air strike resolves differently when slider set on Low/Fast or High/Slow Accuracy setting.
  66. Plane destroyed upon launch

      Plane destroyed upon launch and never appears on map.
  67. Map Scale inaccurate

      Map scale is erroneous.
  68. Sanity check fails for Ready Times

      Sanity check fails to account for different Ready Times in loadout table. Loadouts that have identical weapons with only differ in Ready Times are identified as 'duplicate' entries by the Sanity Check.
  69. AGM-130A will not fire

      AGM-130A will not fire under AI control.
  70. AGM-62 will not fire

      AGM-62 will not fire under AI control.
  71. Romeo Mod has no fuel

      Romeo Mod has no fuel. (Originally reported by CDunlap)
  72. Unable to intercept target

      Unable to intercept target for either unit. Weapons will fire if units are manually placed within range of target.
  73. Time compression causes miss

      Higher time compression creates automatic miss.
  74. Forger cannot launch

      Yak-38 Forger will show "UNABLE" under the ready status
  75. ALCM cannot hit runway

      Hundreds of ALCM will fire at runway target and none will ever hit
  76. SSK rises early

      Diesel subs rise to Periscope depth long before their batteries are exhausted.
  77. Crash server while starting MP game

      Scenario and server will crash after 30 seconds
  78. On Station ViCond fails

      On Station ViCond fails to trigger when ships arrive within designated polygon
  79. Torpedoes ignore wire-commands

      Torpedoes fired on Bearing-Only Launch ignore depth command changes even though linked by control wire
  80. Torps chase improper targets

      Torpedoes chase the improper targets once they reach their activation point even though all potential targets are identical.
  81. Fighter cannot intercept for re-fueling

      Fighter circles tanker but never accomplishes operation
  82. Max launch speed restriction

      When a unit is travelling faster than the Maximum Allowable Launch Speed of the weapons it is carrying and tries to fire them, the weapon allocation table appears and the player is mistakenly given the choice of firing the weapon. The window no longer displays a warning message and restricts player from attempts to fire.

Previous issues regarded as fixed by HUE 3.11.1 Release

  1. ASuW Mission will not engage TLAM

      ASuW Mission will not engage TLAM
  2. CTD changing map size

      CTD occurs while changing size of tactical map.
  3. Guns will not fire at aircraft

      Mission-directed 40mm guns will fire at aircraft but 120mm guns will not unless manually ordered to do so (Originally reported by Freek Schepers)
  4. Inserted planes cannot attack

      AI will launch planes to attack ship but identical planes directly inserted into the scenario with the same mission will not attack
  5. Intermittent sensor defaults to zero

      Sonar will never turn on because Intermittent defaults will show 0 mins Active for 0% variance and then 5 min Passive for 50% variance
  6. Nuke sub tries to re-charge

      After 30min, Error message will appear saying that the Nuclear submarine is trying to re-charge
  7. Shift-Click non-functional

      The ability to select individual units by holding down the Shift key and clicking on objects in order to add them to a group of selected items is no longer possible.
  8. Sub on ASW will not engage ship

      Sub on ASW mission will be detected and can be chased all day by the ship at all ranges without ever being fire upon
  9. UnRep for 2 ships only

      Only 2 ships can conduct UnRep at the same time even though the ship has ability to replenish 2 ships to port and 2 ships to starboard.

Previous issues regarded as fixed by ANW 3.11.1 Release

  1. CTD upon Bearing-Only-Launch

      CTD upon Bearing-Only-Launch of any weapons
Herman Hum
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu May 08, 2008 7:20 am

Placeholder for Issues Resolved or Acknowledged as Irreparable.
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu May 08, 2008 7:26 am

Romeo Mod has no fuel

Romeo Mod has no fuel. (Originally reported by CDunlap)

1. Run [ANW] Romeo Mod has no fuel (3.9.0).scn
2. Romeo has 40 seconds of fuel
Attachments
[ANW] Romeo Mod has no fuel (3.9.0).zip
(6.83 KiB) Downloaded 5065 times
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu May 08, 2008 7:41 am

Different depth at same location

Two maps of the same area show different depth at same location.

1. Compare RefPt [Depth] in [HUD] Different depth at same location (3.9.0).SCN and
[HUD] Different depth at same location 2 (3.9.0).SCN
Attachments
[HUD] Different depth at same location (3.9.0).zip
(91.41 KiB) Downloaded 4810 times
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu May 08, 2008 7:50 am

Missiles not releasing

Missiles not releasing even though they are assigned in Weapons allocation window [Originally reported by KlubMarcus].

1. Run [HUD] Missiles not releasing (3.9.2).SAV in GE
2. Order Flankers to fire on enemy fighters
3. Weapons allocation screen will appear ([HUD] Missiles not releasing 1 (3.9.2).gif)
4. Assign 4 Alamo C and 2 Alamo D to first target
5. Unpause game.
6. No missiles appear.
7. Process must be repeated over, and over, again until missiles finally release at approximately 18nm
8. If weapons appear in the weapons allocation window, they should fire right away when assigned. If they cannot fire due to lack of fuel, weapon sensor not detecting target, altitude restriction, etc, then the weapon should not present itself as ready for allocation. This is misleading and requires the player to re-attack over, and over, again, until weapons are actually seen to launch.
Attachments
[HUD] Missiles not releasing 2 (3.9.2).gif
[HUD] Missiles not releasing 2 (3.9.2).gif (6.54 KiB) Viewed 134779 times
[HUD] Missiles not releasing 1 (3.9.2).gif
[HUD] Missiles not releasing 1 (3.9.2).gif (2.78 KiB) Viewed 134763 times
[HUD] Missiles not releasing (3.9.2).zip
(79.78 KiB) Downloaded 4805 times
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu May 08, 2008 7:53 am

Torpedo dives 1000M instantly

Torpedoes will instantly dive 1200m to hit target

1. Run [HUD] Torpedo dives 1000M instantly (3.9.0).scn in GE
2. Fire torpedoes at contact on BOL
3. Torpedoes will instantly dive 1200m to hit target
Attachments
[HUD] Torpedo dives 1000M instantly (3.9.0).zip
(3.08 KiB) Downloaded 4891 times
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu May 08, 2008 7:56 am

Torpedo dives past max depth

Target at -1200m cannot be engaged directly, but torpedoes fired on BOL will still dive below the maximum depth of their propulsion system (-500m) to kill target

1. Run [HUD] Torpedo dives past max depth (3.9.0).scn in GE
2. Fire Mk46 on BOL towards target
3. Target at -1200m cannot be engaged directly, but torpedoes fired on BOL will still dive below the maximum depth of their propulsion system (-500m) to kill target
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu May 08, 2008 7:58 am

Torpedo knows target depth

Torpedo becomes de facto depth finder.

1. Run [HUD] Torpedo knows target depth (3.9.0).scn in GE
2. SeaKing cannot fire at target since it is at -1200m depth. Torpedo becomes depth finder since sonar states that depth is unknown. Player knows that sub must be below-500m (max depth of Mk46 propulsion)
Attachments
[HUD] Torpedo knows target depth (3.9.0).zip
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu May 08, 2008 8:00 am

Allied sides share unit control

Players can change unit paths for sides allied via Friendly posture setting.

1. Run [PDb] Allied sides share unit control (3.9.0).scn from a server
2. Ensure human players control EU side and Russian side
3. Launch aircraft for EU and Russian sides and plot paths
4. Russian player can change path for EU plane units
Attachments
[PDb] Allied sides share unit control (3.9.0).zip
(78.86 KiB) Downloaded 4862 times
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu May 08, 2008 8:02 am

Bomb will not release II

Bomb will not release in 3.9.0 even though weapon is capable vs. runways, but releases just fine in 3.8.0

1. Run [PDb] Bomb will not release II (3.9.0).scn in GE
2. Strikers will approach airfield and fail to release bomb even though weapon is capable vs. runways
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu May 08, 2008 8:06 am

Fly off the world CTD II

It is possible to 'fly off of the world' and cause CTD.

1. Run [PDb] CTD Fly off the world II (3.9.2).SCN in GE
2. Order plane to fly to RefPt1
Attachments
[PDb] CTD Fly off the world II (3.9.2).zip
(46.19 KiB) Downloaded 5008 times
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu May 08, 2008 8:09 am

CTD on Ferry mission failure

CTD when Ferry mission tries to launch to a facility already destroyed.

1. Run [PDb] CTD on Ferry mission failure (3.9.0).scn in GE
2. Launch all TLAM at A/C Hangar (4 VL)
3. After it is destroyed, Ferry mission will try to launch after 1 hr delay
Attachments
[PDb] CTD on Ferry mission failure (3.9.2).zip
(46.54 KiB) Downloaded 4914 times
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu May 08, 2008 8:13 am

CTD when hitting Report button

CTD when unit Skunk 2435 selected and then Report button depressed.

1. CTD does not replicate after re-started from saved game
2. Crash-generated report attached.
Attachments
[PDb] CTD when hitting Report button (3.9.0).zip
(243.66 KiB) Downloaded 4739 times
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